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  #2321  
Old December 4th, 2008, 04:49 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Dectilon View Post
If I use the random map generator once, quit that game and generate a new map I get the exact same map grahpics but with each province redefined (water provinces will often be land and vice versa).
That happens if you save the map under the same name as before and is because of image caching in Dom3. You'll have to restart the game in-between or use another name. It's a bug that has screwed at least one MP game that wanted to start that I played in.
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Last edited by lch; December 4th, 2008 at 04:52 PM..
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  #2322  
Old December 5th, 2008, 02:38 AM
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Default Re: Bug Thread: Discussion

Bug using gems against PD when mayusegems is initially 0:

I had a battle against PD, where my commander was loaded up with a couple nature gems (I was expecting something more).

So, he didn't cast the spells he was scripted for, I checked the debug log, and I see (mayusegems 0). No mystery there.

My army proceeds to trash the PD, the infantry runs away, and there's just archers left shooting at me still. My mage lets off some buffs, etc, and then ... Swarm! My army had taken very minimal losses, just engaged the archers, there were no new enemy summons on the field, but I check the debug log and for some reason I see for my casters (mayusegems 1). It toggled on in turn 8 of the battle.

Is this a known problem?
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  #2323  
Old December 5th, 2008, 05:23 PM
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Default Re: Bug Thread: Discussion

Units with Forest Survival + Gluttony still starve inside of Forests? Is this WAD?

To clarify, I have an army as Lanka, in a Forest. Every unit present has Forest Survival. Yet, it still states "Supply Used 490", I got a Starvation report, and my Palankashas all have the Starving debuff on them.
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  #2324  
Old December 5th, 2008, 06:11 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
Bug using gems against PD when mayusegems is initially 0:

I had a battle against PD, where my commander was loaded up with a couple nature gems (I was expecting something more).

So, he didn't cast the spells he was scripted for, I checked the debug log, and I see (mayusegems 0). No mystery there.

My army proceeds to trash the PD, the infantry runs away, and there's just archers left shooting at me still. My mage lets off some buffs, etc, and then ... Swarm! My army had taken very minimal losses, just engaged the archers, there were no new enemy summons on the field, but I check the debug log and for some reason I see for my casters (mayusegems 1). It toggled on in turn 8 of the battle.

Is this a known problem?

I believe I've seen this problem before as well. Battles where my mages don't use the gems they were scripted to use then use the gems later on, even when I'm in a winning battle. The worse part is that they are always spells I would never bother casting.

Also, I'm not sure how the opposition is weighed to determine when to use gems or when not to, but it appears that a lone black servant with almost no gear and scripted to retreat can cause all my mages to use gems. This is rather annoying as the unit presents no threat to my army, even if it were to attack rather then flee.
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  #2325  
Old December 5th, 2008, 07:04 PM

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Default Re: Bug Thread: Discussion

I think the gem use starts because the mage's fatigue gets high and he doesn't want to drop unconscious when the battle takes a few turns, even when the opposition is outmatched. Still buggy, but that might be the root of the problem. Just a thought.
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  #2326  
Old December 5th, 2008, 07:05 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by JimMorrison View Post
Units with Forest Survival + Gluttony still starve inside of Forests? Is this WAD?

To clarify, I have an army as Lanka, in a Forest. Every unit present has Forest Survival. Yet, it still states "Supply Used 490", I got a Starvation report, and my Palankashas all have the Starving debuff on them.
They eat a lot more than the forest survival bonus provides in forests.
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  #2327  
Old December 5th, 2008, 07:26 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Micah View Post
I think the gem use starts because the mage's fatigue gets high and he doesn't want to drop unconscious when the battle takes a few turns, even when the opposition is outmatched. Still buggy, but that might be the root of the problem. Just a thought.
Thanks, if I have the same situation I'll try scripting my casts, followed by "Stay Behind" instead of "Cast Spells", and see how that goes. I'm hoping the mage might just decide to do nothing instead of burn gems.
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  #2328  
Old December 5th, 2008, 09:12 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Micah View Post
I think the gem use starts because the mage's fatigue gets high and he doesn't want to drop unconscious when the battle takes a few turns, even when the opposition is outmatched. Still buggy, but that might be the root of the problem. Just a thought.
I haven't used "cast spells" for months. I still suspect that this is a problem. Still a thought to consider.
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  #2329  
Old December 6th, 2008, 05:30 AM
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Default Re: Bug Thread: Discussion

Hi, didn't saw this one in the bugs shortlist. When scripting cave drakes (conj 2 summon) to fire closest, they don't seem to fire. In fact, I never saw them firing anything - I would expect something like shards or stones... or maybe they do fire and this is a graphical glitch, but I don't think so, they just run into melee. Ranged attack seems broken for these poor creatures...
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  #2330  
Old December 6th, 2008, 05:59 AM
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Default Re: Bug Thread: Discussion

Cave drakes do not have a ranged weapon unlike fire and ice drakes.
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