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November 28th, 2002, 01:55 PM
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Corporal
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Re: Babylon 5 Mod
After further experimentation, I think that the AIs Space Yard Ships possibly should be pumped up to 700kT in minimum size - as after the AI throws on sensors, ECM, armor, engines etc it doesn't leave enough room for a Space Yard on a Heavy Cruiser Hull.
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November 28th, 2002, 03:59 PM
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Brigadier General
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Re: Babylon 5 Mod
PF: Thanks for the link. I've had a quick peek at it, but it isn't usefull for me. You have to make the whole model all over again. POVray only accepts files from MORray or you must rebuilt your model anew. SolidWorks works with solid forms which it manipulates in different forms. POV ray works with triangles and the like. Bottom line is, the two aren't compatible. I guess I'll have to keep waiting until I can get my hands on PhotoWorks (the renderer for SolidWorks). And that will be soon, next week I think.
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November 28th, 2002, 04:45 PM
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Major General
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Re: Babylon 5 Mod
Timstone: Ah, well such is life. Looking forward to the shipset.
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November 29th, 2002, 02:46 AM
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Major General
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Re: Babylon 5 Mod
Timstone: the Pov-Ray web site is kinda vague but this is what i pulled offf of it:
"Usually it's saved in TGA or BMP format (it depends on the settings) with the same name as the source code (so if the source is named CHAIR.POV, the image will be named CHAIR.TGA or CHAIR.BMP or whatever). The location is either the same directory where the .pov-file is or else a common directory for images (which you can set up in the main povray.ini file)."
Here is the URL:
http://www.povray.org/
AGoetz: I wonder if there is a way to make the space yard a higher priotity than say armor, ecm and such (but lower than engines and reactors)? Wonder what other problems would be faced by doing this... UPDATE: *pathy bangs head on desk* Shadows had a bad(?) entry for the ship yard ship, the other races had it as "ship builder". DOH!
Changed all designcreation to read 690 kt (battle cruiser size). We shall see if it works
*scratches head* Wonder why the designcreations are different sizes (178/200kb)? something smells and it ain't just mah b.o.
[ November 28, 2002, 13:51: Message edited by: pathfinder ]
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November 30th, 2002, 08:23 PM
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Brigadier General
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Re: Babylon 5 Mod
Me too.
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Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 1st, 2002, 04:22 AM
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Major General
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Re: Babylon 5 Mod
Val: e-mailed you a set of Dilgar AI files plus an update for the Vree AI_research file.
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December 1st, 2002, 12:30 PM
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Brigadier General
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Re: Babylon 5 Mod
Vree?! Did you say Vree?! Good, good, I like the Vree. Hehe
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 1st, 2002, 06:48 PM
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Brigadier General
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Re: Babylon 5 Mod
Good work PF! I'm not exactly steaming ahead with the Ipsha shipset. I'm still crushing numners for the right sizes of the ships. And the only model that is nearing completion is that of the famous Battleglobe. Other than that, nothing is done yet. I told you so, I'm very slow because of the lack of inspiration. But as soon as the groundwork has been doen (figuring out the right sizes of the ships), I'll be able to move much faster.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 1st, 2002, 07:10 PM
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Major General
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Re: Babylon 5 Mod
Kewl, good luck! IMHO, don't worry about being strictly "canon". As long as the ships are close and show similar design or textures....
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December 1st, 2002, 10:43 PM
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Sergeant
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Re: Babylon 5 Mod
RE: PBW Game and v33 MOD Probs... HELP!!!
Ok, so while I've been waiting for the PBW game to start (assuming it still is) I thought I'd get in a few rounds of single player.
So, I installed ver v33 of the MOD and setup a game. The only thing you I can construct from the start is a Weapon platform!
After messing around, I completely removed SE4 and reinstalled from CD then patched it, then installed the MOD from v30 up to v33.
Still, the only thing I can build is weapon platforms.
Anyone else have this problem? Is this by design?
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