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  #2321  
Old April 2nd, 2004, 04:07 AM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

'Dominion Warehead mount'
Should be Warhead ?

Breen Accuracy mount underpowered? (Compared to 8472 anyhow)

Romulan Subspace Telescope description is
something about central command for a system

Benefit Scanner Jammer and Scattering Armour?

Both 500, both jam long range scans, BUT Armour gives 15% bonus, etc.

Both are general tech too I believe?
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  #2322  
Old April 2nd, 2004, 04:39 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperial:
Atrocities, I was wondering if you made adjustments to shield strength and also to armor( general armor and race specific) in reflection to the new weapons damage. I just ran into a Dominion ship that has a piece of armor on it that negates 45 points of damage. I may be behind on my tech a bit--but i couldnt damage it(note- i can with the beam discharger--just not regular beam weapons.--just a note
I may have missed one but ya I toned down the Armor. Sheilds work on a percentage so they were left alone.
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  #2323  
Old April 2nd, 2004, 04:42 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:


One thing, there is a faulty design floating around mostly in the 1200 kt range but other big ships are being affected that has 2 Warp Coores and 3 Impulse engines to AI built ships.

(No movement)
We fix em as we find em. Mostly it has to do with getting the right number of engines min and max for those designs.
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  #2324  
Old April 2nd, 2004, 04:43 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
'Dominion Warehead mount'
Should be Warhead ?

Breen Accuracy mount underpowered? (Compared to 8472 anyhow)

Romulan Subspace Telescope description is
something about central command for a system

Benefit Scanner Jammer and Scattering Armour?

Both 500, both jam long range scans, BUT Armour gives 15% bonus, etc.

Both are general tech too I believe?
Thanks, I will check these out.
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  #2325  
Old April 2nd, 2004, 05:30 AM
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Default Re: STM "Final v1.7.5" Discussion

I am going through each of the Design Creation files right now and setting each design up to use the correct number of engines. If this does not work to fix the No Movement ships then I will have to come up with another idea

Any who, I have discovered many errors and I am fixing them as I go.

I should have the next update out tonight.

Sorry about all the updates. But I want them out and testing so that we can get the mod finalized for PBW. Thanks.
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  #2326  
Old April 2nd, 2004, 05:51 AM

Renegade 13 Renegade 13 is offline
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Default Re: STM "Final v1.7.5" Discussion

Hey Atrocities, when I went to download verson 1.67 I got a URL not found error. I kinda need it to upgrade to 1.68. Thought I'd let you know. And thanks again for all the hard work and many hours you've devoted to this endeavour.
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  #2327  
Old April 2nd, 2004, 06:42 AM
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Default Re: STM "Final v1.7.5" Discussion

1.6.7 patch nolonger valid, use the 1.6.9 B Version to upgrade from 1.6.6 - 1.6.7 - 1.6.8 to 1.6.9.

ALSO when visiting the Star Trek Mod site be sure to REFRESH your browser.


Version 1.6.9 A Updates from 1.6.8 ONLY (1.5 megs)
Version 1.6.9 B Updates from 1.6.6 up. (2 megs)

I play tested this Version through turn 100 and was most impressed. Again no promises expressed or emplied. Play at own risk.

Please Report Any Bugs. Thanks.

(NOTE: I know many of you do not like constant revision being offered in such a short time. Most of these revisions do seriously affect saved games and it is my goal to get the mod PBW ready so I need a solid Version of the mod in order to do that.)

[ April 02, 2004, 04:46: Message edited by: Atrocities ]
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  #2328  
Old April 2nd, 2004, 07:04 AM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
Did the space monsters attack/defense get toned down as well? They seem so tough...
I hope not! They are supposed to be tough! I bet Rollo's SE4 avatar is rolling over in its grave right about now. j/k

Quote:
(NOTE: I know many of you do not like constant revision being offered in such a short time. Most of these revisions do seriously affect saved games and it is my goal to get the mod PBW ready so I need a solid Version of the mod in order to do that.)
Simple solution, label them Beta patches. No fuss, no muss.

[ April 02, 2004, 05:06: Message edited by: Imperator Fyron ]
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  #2329  
Old April 2nd, 2004, 07:07 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by BlackRose:
Did the space monsters attack/defense get toned down as well? They seem so tough...
I hope not! They are supposed to be tough! I bet Rollo's SE4 avatar is rolling over in its grave right about now. j/k
Haven't been touched since installed. Will most likely be adding TNZ's Borg Monsters soon though.
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  #2330  
Old April 2nd, 2004, 09:19 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

1.6.7 patch nolonger valid, use the 1.6.9 B Version to upgrade from 1.6.6 - 1.6.7 - 1.6.8 to 1.6.9.

ALSO when visiting the Star Trek Mod site be sure to REFRESH your browser.


Version 1.6.9 A Updates from 1.6.8 ONLY (1.5 megs)
Version 1.6.9 B Updates from 1.6.6 up. (2 megs)

Please download and install this as well if you have downloaded either of these patches before 2 am PST on 4-2-04. After 2am don't worry about it.
Klingon AI File

I play tested this Version through turn 100 and was most impressed. Again no promises expressed or emplied. Play at own risk.

Please Report Any Bugs. Thanks.

(NOTE: I know many of you do not like constant revision being offered in such a short time. Most of these revisions do seriously affect saved games and it is my goal to get the mod PBW ready so I need a solid Version of the mod in order to do that.) ]
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