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April 3rd, 2004, 12:01 PM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by CNCRaymond:
The mounts work, he just detuned them a bit. 105% as apposed to 150%.
Most of the race mounts give a decrease in size or cost. Some offer better range and better accuracy.
I like the mounts the way they are, but then again, what do I know?
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I challenge you to make any ship with the Large/Massive/Huge type mounts with the sames specs/tonnage etc vs an unmounted ship with the same weapons You'll lose the mounted ship 90% of the time 
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April 3rd, 2004, 12:17 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
What I did was increase the cost for most mounts. Standard mounts do more damage but give no more bonuses. So you have to make a choice as to whether or not you want range + accuracy + light damage or just Damage.
It is all about choice.
Star Trek Mod v1.7.0
1. Changed - Klingon Research file to be more effective.
2. Fixed - Spelling of Borg Taunt (Thanks BlackRose)
3, Changed - Description of Borg Taunt (Thanks BlackRose)
4. Changed - Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5. Fixed - Error in Federation Pulse Phaser V
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 3rd, 2004, 12:37 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Hi,
I started a game as Klingon. got in a war with the Romulan very soon. And I was able to take 30 of his ships with the Klingon shock troop I without even firing 1 shot of normal weapons.
Isn't it possible to let the AI use more ships security components, would be more realistic I guess.
Intimidator
BTW. Excellent Mod, No Perfect.....
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April 3rd, 2004, 12:41 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Version 1.7.0
Enjoy
[ April 03, 2004, 10:42: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 3rd, 2004, 12:45 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Another one??? The only thing I'm doing on my computer right now is reinstalling the Star Trek Mod over and over again,
But thanks anyway....
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April 3rd, 2004, 12:49 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 3rd, 2004, 12:54 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
will this one majorly mess up save games? I'm having too much fun to quit right now
*goes back to bug hunting*
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April 3rd, 2004, 12:59 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
I was kidding about the reinstalling, indeed it is be done in 2 minutes but I did it for the 4th time this week, but happy to do it....
About the ship capture, I know it's the same way as in stock BUT, in stock you have to research a lot more before you get those components. And when you finaly have them on your ships most AI are ussing shields allready....... so it is somewhat more balanced in the stock..
But don't mind, I will keep playing it.
Intimidator
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April 3rd, 2004, 01:04 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
You are correct in that regard.  Stock is more balanced. However most players won't see a benifit from capturing other races ship until later in the game.  (Hopefully)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 3rd, 2004, 01:07 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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