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  #2351  
Old December 5th, 2002, 06:16 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

Got an error in the Minbari research file - but seeing as my computer was undergoing power flucuation reboots at the time I cannot rule out file corruption
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  #2352  
Old December 5th, 2002, 06:18 AM
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Default Re: Babylon 5 Mod

AGoetz: Ok, I'll check it out. What was the error message if you recall?

AGoetz: I found it and fixed. I'll post tommorow the fixed file and the fixed Drazi files.

[ December 05, 2002, 04:27: Message edited by: pathfinder ]
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  #2353  
Old December 5th, 2002, 09:44 PM
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Default Re: Babylon 5 Mod

Anyone got an idea as to which races had advanced electronics besides the Ancients and Hyach? Minbari (these get jammers), EA, Centauri probably...Gaim? Drazi? Narn?

I'm thinking the advanced sensors and advanced ECM research...ECM/Sensor support and Advanced ECM/Sensor Techniques...

Also, since there are no race-specific infantry weapons I'll have to keep matter weapons in the research que...different levels for different races (particularly the Ancients).

Worthwhile to add Shadow/Vorlon-based tech? Vorlon-based adds an Improved Neutron Laser to the Vorlon Inventory...but also means Laser weapons mus be researched...

[ December 05, 2002, 22:53: Message edited by: pathfinder ]
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  #2354  
Old December 6th, 2002, 04:20 AM
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Default Re: Babylon 5 Mod

Oy....don't look for the next Version for a while. this is taking forever! tedious.....*zzzz......*
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  #2355  
Old December 6th, 2002, 12:53 PM
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Default Re: Babylon 5 Mod

Have a good night of sleep, Pathfinder. You deserve it.
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  #2356  
Old December 6th, 2002, 01:16 PM
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Default Re: Babylon 5 Mod

PF, happy ZZZZ/s!

Timstone, you have mail!

mlmbd
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  #2357  
Old December 7th, 2002, 01:36 AM
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Default Re: Babylon 5 Mod

Depending on the night I just may have a decent redux on the AI done tonight, latest tommorow. Then me taking a break and maybe actually play..er...testing some
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  #2358  
Old December 7th, 2002, 02:19 AM
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Default Re: Babylon 5 Mod

Hmmm... I wonder if MOO III will be modable to the same degree..?
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  #2359  
Old December 7th, 2002, 02:57 AM
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Default Re: Babylon 5 Mod

Noticed, thanks!
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  #2360  
Old December 7th, 2002, 03:20 AM
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Default Re: Babylon 5 Mod

Nomor, Don't know. But that would be realy nice. Wouldn't it?

PF, taking a break! To enjoy yourself. Why, how dare you!

mlmbd
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