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  #2361  
Old December 11th, 2008, 06:59 PM
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Default Re: Bug Thread: Discussion

I just did a test with communicant as regular units and a D1H1 commander with a Crystal Matrix scripted for Smite x 5. He only cast level 1 spells.
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  #2362  
Old December 11th, 2008, 08:22 PM

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Default Re: Bug Thread: Discussion

Sad. My memory lied to me. Thanks for checking, chris & vfb.

-Max
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  #2363  
Old December 12th, 2008, 09:48 AM

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Default Re: Bug Thread: Discussion

I did a little search on this thread to find the bug I just saw but didn't find it :

I created a MA game (CBM) with a vampire queen pretender. After a while taking independent provinces, I saw a broken sword icon "Broken Armor" :
"All armor parts of this unit are destroyed. The armor will be repaired when the unit is located in a province with enough spare production ressources."

So I let her a few turn in a castle not producing any unit, tried to take off her gear (lucky coin, basic fire helmet and robe of shadows)(except for the cursed lifelong protection and black heart), made her die once or twice (to get the cursed items off) tried the home castle, made her die without armor, etc... but the icon is still there.

Since I'm playing Abysia with Production 3 I don't think the cause would be a lack of ressources. And since the VQ doesn't have a "native" armor (hope I'm not choosing the wrong word here :P), I don't understand why the icon is still here.

Did anyone already encounter that "bug" (if it is one...)?
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  #2364  
Old December 12th, 2008, 02:50 PM

MaxWilson MaxWilson is offline
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Default Re: Bug Thread: Discussion

I've encountered that bug before: broken armor taking way too long to repair. I haven't been able to repro it though, because frequently armor *does* repair. In your case you can safely ignore it before you're using forged armor (which never gets destroyed).

-Max
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  #2365  
Old December 12th, 2008, 05:23 PM
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Default Re: Bug Thread: Discussion

  1. : The ? hotkey on the strategic map doesn't list all the hotkeys that are available.
  2. : The +/- hotkeys don't work with all keyboard layouts. Under Linux, they do work with a Polish keyboard layout (keycode 20 for "-" and keycode 21 for "+"), but not with a German one (keycode 61 for "-" and keycode 35 for "+"), under Windows they work for some people / keyboard layouts and don't work for others, too.
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  #2366  
Old December 13th, 2008, 04:23 AM
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Default Re: Bug Thread: Discussion

When a unit casts Drain Life at a Mistformed unit, it gets its full Fatigue/HP bonus even though the mistform prevents all damage but 1HP.

Small bug but it seems illogical that the unit should get all the HP and reinvigoration when they don't really cause the damage.
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  #2367  
Old December 13th, 2008, 04:27 PM

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Default Re: Bug Thread: Discussion

Is there a bug with School of Sharks? I had a 5 water mage spend 30 water gems casting school of asharks 5 times and saw about the same result as a 1 water mage casting it once with the help of summon water and a spare gem.
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  #2368  
Old December 13th, 2008, 04:50 PM
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Default Re: Bug Thread: Discussion

Possible :

Stealthy priests (e.g. Dryads) are visible to the enemy when preaching in friendly lands.

Shouldn't they be invisible? They're invisible when preaching in enemy lands, after all.

?
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  #2369  
Old December 13th, 2008, 08:18 PM
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Default Re: Bug Thread: Discussion

It's probably WAD.
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  #2370  
Old December 15th, 2008, 01:11 AM

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Default I thought this one was dead

Bogarus is dead. They still have two globals up, though. SP game.
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