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December 11th, 2008, 06:59 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
I just did a test with communicant as regular units and a D1H1 commander with a Crystal Matrix scripted for Smite x 5. He only cast level 1 spells.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 11th, 2008, 08:22 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Bug Thread: Discussion
Sad. My memory lied to me. Thanks for checking, chris & vfb.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 12th, 2008, 09:48 AM
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Corporal
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Join Date: Nov 2008
Location: France
Posts: 99
Thanks: 7
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
I did a little search on this thread to find the bug I just saw but didn't find it :
I created a MA game (CBM) with a vampire queen pretender. After a while taking independent provinces, I saw a broken sword icon "Broken Armor" :
"All armor parts of this unit are destroyed. The armor will be repaired when the unit is located in a province with enough spare production ressources."
So I let her a few turn in a castle not producing any unit, tried to take off her gear (lucky coin, basic fire helmet and robe of shadows)(except for the cursed lifelong protection and black heart), made her die once or twice (to get the cursed items off) tried the home castle, made her die without armor, etc... but the icon is still there.
Since I'm playing Abysia with Production 3 I don't think the cause would be a lack of ressources. And since the VQ doesn't have a "native" armor (hope I'm not choosing the wrong word here :P), I don't understand why the icon is still here.
Did anyone already encounter that "bug" (if it is one...)?
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December 12th, 2008, 02:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Bug Thread: Discussion
I've encountered that bug before: broken armor taking way too long to repair. I haven't been able to repro it though, because frequently armor *does* repair. In your case you can safely ignore it before you're using forged armor (which never gets destroyed).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 12th, 2008, 05:23 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
- : The ? hotkey on the strategic map doesn't list all the hotkeys that are available.
- : The +/- hotkeys don't work with all keyboard layouts. Under Linux, they do work with a Polish keyboard layout (keycode 20 for "-" and keycode 21 for "+"), but not with a German one (keycode 61 for "-" and keycode 35 for "+"), under Windows they work for some people / keyboard layouts and don't work for others, too.
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December 13th, 2008, 04:23 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
When a unit casts Drain Life at a Mistformed unit, it gets its full Fatigue/HP bonus even though the mistform prevents all damage but 1HP.
Small bug but it seems illogical that the unit should get all the HP and reinvigoration when they don't really cause the damage.
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December 13th, 2008, 04:27 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Bug Thread: Discussion
Is there a bug with School of Sharks? I had a 5 water mage spend 30 water gems casting school of asharks 5 times and saw about the same result as a 1 water mage casting it once with the help of summon water and a spare gem.
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December 13th, 2008, 04:50 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Bug Thread: Discussion
Possible :
Stealthy priests (e.g. Dryads) are visible to the enemy when preaching in friendly lands.
Shouldn't they be invisible? They're invisible when preaching in enemy lands, after all.
?
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December 13th, 2008, 08:18 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
It's probably WAD.
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December 15th, 2008, 01:11 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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I thought this one was dead
Bogarus is dead. They still have two globals up, though. SP game.
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