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  #2381  
Old December 22nd, 2008, 10:18 AM
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Default Re: Bug Thread: Discussion

The maximum dominion is only relevant to dominion spread (temples/VP/god/prophet/sacrifice etc).

You can always increase dominion to above this maximum by preaching, for example an H4 priest at a temple can raise the dominion to 9. Random events can also increase dominion above the temple spread maximum. Are you sure you didn't get a random dominion event in your capitol?
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2382  
Old December 22nd, 2008, 10:27 PM

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Default Re: Bug Thread: Discussion

Stealth unit bug:

I had several assassins in a province held by the enemy. Unfortunately it was under LA Ry'leh dominion and one of my assassins flipped out.

There was no PD, the enemy was all in his castle and so the insane assassin took the province.

The problem is now the other assassins do not have a hide order available. I'm not interested in trying to hold the province until I've driven out the evil dominion.

I had no problem sneaking them back in next turn.
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  #2383  
Old December 22nd, 2008, 10:53 PM
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Default Re: Bug Thread: Discussion

Can you change their order to something else, like "Blood Hunt", and then see if the "Hide" command is available? The "Hide" command goes away when your stealth units have certain orders, but if you can change from the current order sometimes it will come back. What orders do you other assassins have currently? Siege?
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2384  
Old December 23rd, 2008, 04:01 AM
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Default Re: Bug Thread: Discussion

Dominions 3: v3.21
Issue: Mod Command

Nation restricted spells shows up in other nation (ermor divine spells)

Exampel:

Make a new nation (90) in era 2

#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.
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  #2385  
Old December 23rd, 2008, 05:14 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
Random events can also increase dominion above the temple spread maximum. Are you sure you didn't get a random dominion event in your capitol?
OK, I didn't know this feature. Thanks for the tip !
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  #2386  
Old December 23rd, 2008, 06:37 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Thilock_Dominus View Post
#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.
If you want to remove the spell from Ermor, you need to use #selectspell 103. You restricted a COPY of the spell to the new nation, not the original.
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  #2387  
Old December 23rd, 2008, 09:09 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
Can you change their order to something else, like "Blood Hunt", and then see if the "Hide" command is available? The "Hide" command goes away when your stealth units have certain orders, but if you can change from the current order sometimes it will come back. What orders do you other assassins have currently? Siege?
Yeah, they got Siege orders. It didn't matter what I did with them, I couldn't get the Hide order to show up.

I don't have the offending data around to play with anymore.

Note that later I ended up taking the province again the same way, this time they remained on hide fine.
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  #2388  
Old December 24th, 2008, 01:01 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by Thilock_Dominus View Post
#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.
If you want to remove the spell from Ermor, you need to use #selectspell 103. You restricted a COPY of the spell to the new nation, not the original.
It's the copy spell that shows up in Ermor.
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  #2389  
Old December 25th, 2008, 05:04 PM

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Default Re: Bug Thread: Discussion

I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.
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  #2390  
Old December 25th, 2008, 05:20 PM
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Default Re: Bug Thread: Discussion

Their fanatically devoted to you. Anybody under your control would gladly drown themselves if that is what you willed. Its not that you can't issue the order normally, its that you can't bring yourself to see people die needlessly without a good show.
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