.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #231  
Old May 2nd, 2008, 10:00 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

I have no idea who will play ea oceania yet, but i i am leaning towards giving their capital an assigned spot in the large body of water. If they ended up in the small body of water, that may be too big an obstacle for anyone to overcome.

Thoughts?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #232  
Old May 2nd, 2008, 11:04 AM
Salamander8's Avatar

Salamander8 Salamander8 is offline
Sergeant
 
Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Salamander8 is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

EA Oceania is a beast underwater, but they also share many of the same issues that EA R'Lyeh has on land. All the other water nations have enough landward versatility to handle small bodies of water to start in, but these 2 nations both need more water early to compete well so I would concur with your assessment Xietor, but add that EA R'Lyeh needs similiar consideration.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
Reply With Quote
  #233  
Old May 2nd, 2008, 11:12 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Ea Oceania is really, really strong underwater, if whomever gets them takes a decent bless on there sacred knights they could easily destroy any other water race who is there neighbour early in the game. Thus control a large body of water to themselves.

However, the problems then start, they suck big time on land. They lose mage levels and there best mage needs a amulet of the fish to go on land, losing a misc slot.

There main way around this is via gem superioity via clamming but clams have been severly nerfed, so there late game sucks.

I have already played Ea Oceania in MP so have no wish to play them again. I'm keeping my fingers crossed I get my 1st pick.
Reply With Quote
  #234  
Old May 2nd, 2008, 11:32 AM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Yeah, I agree with the above posters.

If EA Oceania ends up in the small lake by themselves they will have a very, very difficult time. I won't object to guaranteeing them a spot in one of the bigger seas, as they really need a minimum of critical mass to get out of the water. All those people who agreed to help you out by taking a water nation might have other ideas though.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #235  
Old May 2nd, 2008, 11:34 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

no one will get ea oceania against their will.

What may happen is i do the 1st picks resolution on race selection, and post who got what. Then maybe someone that did not get their 1st pick may volunteer for them.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #236  
Old May 2nd, 2008, 11:35 AM

kasnavada kasnavada is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
kasnavada is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Quote:
EA Oceania is a beast underwater, but they also share many of the same issues that EA R'Lyeh has on land. All the other water nations have enough landward versatility to handle small bodies of water to start in, but these 2 nations both need more water early to compete well so I would concur with your assessment Xietor, but add that EA R'Lyeh needs similiar consideration.
Another idea would be to give them an island surrounded by the seas they start in, to give them a opportunity to get on land more easily.

Note : I'm not playing but I thought it could be a good idea. I look forward to seeing what this game becomes
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
Reply With Quote
  #237  
Old May 2nd, 2008, 11:36 AM
Salamander8's Avatar

Salamander8 Salamander8 is offline
Sergeant
 
Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Salamander8 is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Quote:
Meglobob said:
...their best mage needs a amulet of the fish to go on land, losing a misc slot.

I have to second everything Meglobob says, but this last part I snipped because it applies strongly to EA R'Lyeh as well. Aboleths and Mind Lords are excellent mages, but they require that amulet of the fish to go on land. And they only have 2 misc slots to boot.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
Reply With Quote
  #238  
Old May 2nd, 2008, 12:15 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Mega Age II (Kingmaker) Sign Up!

Whewie, I have to say after playing around with MA Oceana I think they're even worse off than EA Oceana & R'yleh at getting out of the water. At least with those two once you do get amulets of the fish you've got some fairly strong thugs/mages, with MA Oceana all you've got is hideously expensive crippled pans, with no stealth, no meanads, water instead of earth magic (bleh)... *and* they lose a huge chunk of their magic and most diversity going onto land. At 350 gold for essentially a 2w 2n non-thugable mage I can't see these guys being remotely cost effective for anything on the land. Even your second tier mages lose water magic leaving the water...no falling frost out of any of your mages. Their amphibious troops are decent enough, but they're not going to stand up to an uber bless and you're not going to be getting much magic support even when your research kicks in. No death, astral, or blood makes your even longer term prospects pretty bleak to, and if with 30 gem clams I can't see any investment in them paying off in time to keep you alive....Bleh, I've picked up an uphill fight.
Reply With Quote
  #239  
Old May 2nd, 2008, 12:22 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Indeed. But I always thought oceania could do pretty good on land with water summons lake naiads.
Reply With Quote
  #240  
Old May 2nd, 2008, 12:24 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Mega Age II (Kingmaker) Sign Up!

Quote:
Baalz said:
Whewie, I have to say after playing around with MA Oceana I think they're even worse off than EA Oceana & R'yleh at getting out of the water. At least with those two once you do get amulets of the fish you've got some fairly strong thugs/mages, with MA Oceana all you've got is hideously expensive crippled pans, with no stealth, no meanads, water instead of earth magic (bleh)... *and* they lose a huge chunk of their magic and most diversity going onto land. At 350 gold for essentially a 2w 2n non-thugable mage I can't see these guys being remotely cost effective for anything on the land. Even your second tier mages lose water magic leaving the water...no falling frost out of any of your mages. Their amphibious troops are decent enough, but they're not going to stand up to an uber bless and you're not going to be getting much magic support even when your research kicks in. No death, astral, or blood makes your even longer term prospects pretty bleak to, and if with 30 gem clams I can't see any investment in them paying off in time to keep you alive....Bleh, I've picked up an uphill fight.
I've never really understood the uber punishment that water races take to their mages. Water is probably one of the worst combat magics. You're stuck with quickness, quickening, and falling frost Cold bolt is highly awful compared to some of the other bolt spells.

Jazzepi
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.