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  #231  
Old August 12th, 2009, 02:44 AM
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Default Re: HINNOM EATS EVERYTHING

I think it always caused it. In any case, popeating and causing unrest are separate attributes of a unit. I.e. having the popeating ability itself does not cause unrest but the units that have it also have the other ability.
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  #232  
Old August 12th, 2009, 04:05 AM

happygeek happygeek is offline
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Default Re: HINNOM EATS EVERYTHING

Hello again, one more newbie question from me here -- those Melquart individuals. They are certainly bad right out of the box. I am just curious as to one thing: What do you do with their Blood Magic? I mean, you don't use those guys for blood hunting, sacrificing, or summoning, but for killing stuff on the battlefield. Right? So what's the magic for -- can you do anything with blood magic? And how do you keep a giant out on or behind the front lines supplied with virgins to do it if you do?

And one last question: Trampling. Is there any risk to it? Do you trample OR use your normal attack, or both?
Those Melquarts already have armor and a magical attack out of the box, I was wondering if giving them Boots of the Behemoth are a good idea or not. (As opposed to say boots of reinvigoration or strength or something else.)

Thank you
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  #233  
Old August 12th, 2009, 04:19 AM

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Default Re: HINNOM EATS EVERYTHING

Quote:
Originally Posted by happygeek View Post
Hello again, one more newbie question from me here -- those Melquart individuals. They are certainly bad right out of the box. I am just curious as to one thing: What do you do with their Blood Magic? I mean, you don't use those guys for blood hunting, sacrificing, or summoning, but for killing stuff on the battlefield. Right? So what's the magic for -- can you do anything with blood magic? And how do you keep a giant out on or behind the front lines supplied with virgins to do it if you do?

And one last question: Trampling. Is there any risk to it? Do you trample OR use your normal attack, or both?
Those Melquarts already have armor and a magical attack out of the box, I was wondering if giving them Boots of the Behemoth are a good idea or not. (As opposed to say boots of reinvigoration or strength or something else.)

Thank you
The usual method of keeping front line mages supplied with blood mages is scouts that are loaded with blood, travel with the army, and sneak so they are not involved in the combat.

As for Boots of the Behemoth....You probably could make it work.. but why? You already have size 5 trampling troops, that don't take up a commander slot.

As for trample / attack.... you attack something your size or greater. you trample those smaller.
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  #234  
Old August 12th, 2009, 09:22 AM

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Default Re: HINNOM EATS EVERYTHING

Thank you!

[/quote]

As for Boots of the Behemoth....You probably could make it work.. but why? [/quote]

Won't I get to kill more stuff per turn that way? Don't I get to trample a smaller enemy as long as I have MP left over? With a sword, I can only make one attack per turn, but with boots, don't I get to trample a bunch of little guys and then smash them with my sword? I mean: for very little investment (boots), won't I be gaining a large array of choices -- turning a very robust individual which would normally do well against a small number of large or robust troops but would be relatively ineffective vs. a large number of small, cheap troops into a unit which could do well vs. both?
In other words: To your question "why?", I ask: "Why not?" What is the drawback to trample, what do I lose?
thank you!
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  #235  
Old August 12th, 2009, 09:33 AM

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Default Re: HINNOM EATS EVERYTHING

Yes you'll be able to kill more troops per battle turn with trample, but you'll build up fatigue too much too fast, hit over 100, fall unconscious and get yourself killed that way, and that's not very effective.
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  #236  
Old August 12th, 2009, 12:17 PM

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Default Re: HINNOM EATS EVERYTHING

Quote:
Originally Posted by happygeek View Post
Thank you!
As for Boots of the Behemoth....You probably could make it work.. but why? [/quote]

Won't I get to kill more stuff per turn that way? Don't I get to trample a smaller enemy as long as I have MP left over? With a sword, I can only make one attack per turn, but with boots, don't I get to trample a bunch of little guys and then smash them with my sword? I mean: for very little investment (boots), won't I be gaining a large array of choices -- turning a very robust individual which would normally do well against a small number of large or robust troops but would be relatively ineffective vs. a large number of small, cheap troops into a unit which could do well vs. both?
In other words: To your question "why?", I ask: "Why not?" What is the drawback to trample, what do I lose?
thank you![/quote]

Well, Executor's answer is pretty succinct, but I'll try to give a gentler version of it.

MP: you have to make pretty close to optimum choices. The level of competition is much stiffer than SP.

Yes, you can use BOB boots. Unfortunately to make it really work you then need at the minimum an amulet of resilience and probably an earth bless.

So thats 15 gems, and two commander actions and two slots on your melqart.

In the end, the games are usually decided by mages and SC's not armies. So the ability to kill lots of army men is less important than having a MR in the 28's, and a protection in the 25+s.

So the long answer is - yes you can. But then you'll have to take extra actions to equipment him for the late game.

So if you are taking non optimum actions while your opponents are not - you're at a disadvantage.
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  #237  
Old August 12th, 2009, 03:21 PM

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Default Re: HINNOM EATS EVERYTHING

I see. Thank you. I didnt realize that with the fatigue, guess I am not sure how trample works. Good that there is a downside too. Thank you all.
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  #238  
Old August 12th, 2009, 04:46 PM

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Default Re: HINNOM EATS EVERYTHING

Basically you multiple your base encumbrance by the number of squares the commander runs over, the more action point you have the more squares you'll run over, but, the more squares you run over the faster you'll accumulate you fatigue.
Example, your enc. is 5 (the base enc. of a Melqart), and your run over 5 squares of troops, that's 5*5=25 fatigue for just one turn. So reinvigoration doesn't help much here, as you'd need a lot!
Defense also matters a lot with trample, so does protection. You have it described in the manual how it works.


The Behemot boots are best used on low encumbrance and high AP units.
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  #239  
Old August 13th, 2009, 12:54 AM

MaxWilson MaxWilson is offline
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Default Re: HINNOM EATS EVERYTHING

The best thing for an SC to do with blood magic is Blood Vengeance.

-Max
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  #240  
Old August 13th, 2009, 11:30 AM
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Default Re: HINNOM EATS EVERYTHING

Quote:
Originally Posted by Executor View Post
The Behemot boots are best used on low encumbrance and high AP units.
Don't forget zero-encumbrance units. One of the "quirks" of Dom3 is that units with ZERO encumbrance will never gain fatigue from combat. Casting spells will still cause fatigue, but they can fight all day log without getting tired. And it doesn't make any difference if you load them up with heavy armor and shield, either! As long as the critter has a base encumbrance of ZERO, it will never gain fatigue from combat.

The vets all know this fact (I think it's part of why Tartarians are so popular), but newcomers might miss it.

Zero encumbrance + Boots of the Behemoth = fatigue-free trampling goodness
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