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October 14th, 2006, 01:53 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
Darkvision doesn't appear to help with the global darkness spell. My agarthan pale ones still have a -4 defense and attack penalty
The area of effect lightning effect of the artifact tempest is bugged when you watch it in the battle replay. It will play through whole bunch of different animations and end with a nagot gick fell! cst: bad sprnr
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October 14th, 2006, 03:28 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Bug thread
Quote:
Agrajag said:
Quote:
Endoperez said:
Drain 1 and 2 are supposed to remove 1 RP. Drain 3 is supposed to remove 2 RP. That's it AFAIK.
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So why would you ever take Drain 1 instead of 2?
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That's why I took 2. But it takes 2 points off research instead of 1 like it's listed. I'm not sure how it works with random paths adding to research exactly, but the ones with no randoms are taking -2 from what I've seen.
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October 14th, 2006, 04:42 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] AE Arcoscephales Oreiads cannot seduce commanders!
I believe the seduce value is set too low versus the commanders morale check. In 3 games with massed Oreiads I have NEVER had them seduce an enemy commander. This is with hundreds of tries. The reason I know it is hundreds of tries is because my Oreiads end up in the hall of fame by killing commanders they cannot seduce LOL. Most often the message appears "So and so was not even remotely interested in so and so's beauty. This is against the lowliest independent commander all the way up to pretenders, it just doesn't work at all.
For clarification, I am trying in provinces adjacent to mine, they just resist the seduce ability. The only way I can see this ability working in it's current state is possibly on the lowest morale commanders who also have the affliction "Battle Fright". There was a bug in the seduction ability (oreiad, naginei and perhaps some more, not succubus though) thet has been fixed. They had a slight chance of seducing (like -10 on the 2d6 roll).
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October 14th, 2006, 05:24 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: Bug thread
I can confirm that Faery Trod doesn't work as advertised. Your wizard teleports to the target forest (where he is killed), and your army stays home and chills out (where they are useless.
In short, it works like Teleport. Which for the cost is no good.
-Frank
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October 14th, 2006, 05:26 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Celestial General has no attack sprite
[img]/threads/images/Graemlins/Bug.gif[/img] Sometimes move orders aren't followed.
Happened to move three times in a row once on the Silent Seas map as Late Ermor and once as Middle Tien. The ordered commanders just refused to move to a bodering province, even if the Move order clearly apperead for them.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 14th, 2006, 06:10 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Bug thread
Quote:
Nerfix said:
[img]/threads/images/Graemlins/Bug.gif[/img] Celestial General has no attack sprite
[img]/threads/images/Graemlins/Bug.gif[/img] Sometimes move orders aren't followed.
Happened to move three times in a row once on the Silent Seas map as Late Ermor and once as Middle Tien. The ordered commanders just refused to move to a bodering province, even if the Move order clearly apperead for them.
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I can confirm the "Sometimes move orders aren't followed". Happened to me in an EA game as Neifelheim. Around midgame, Atleast one of my stacks would only move sometimes if the command was given. They were not being attacked, and there were no other appearant special circumstances (IE Enchantments). The stack consistented mainly of neifel jarls and neifel giants.
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October 14th, 2006, 07:01 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Bug thread
Quote:
Foodstamp said:
Quote:
Nerfix said:
[img]/threads/images/Graemlins/Bug.gif[/img] Celestial General has no attack sprite
[img]/threads/images/Graemlins/Bug.gif[/img] Sometimes move orders aren't followed.
Happened to move three times in a row once on the Silent Seas map as Late Ermor and once as Middle Tien. The ordered commanders just refused to move to a bodering province, even if the Move order clearly apperead for them.
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I can confirm the "Sometimes move orders aren't followed". Happened to me in an EA game as Neifelheim. Around midgame, Atleast one of my stacks would only move sometimes if the command was given. They were not being attacked, and there were no other appearant special circumstances (IE Enchantments). The stack consistented mainly of neifel jarls and neifel giants.
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That's actually not a bug but game mechanic. When you have 2 opposing armies move toward each other 3 things may happen:
1) Army A will move to the enemy territory and engage enemy there (Army B will appear as if it refused to move)
2) Army B will move to the enemy territory and engage enemy there (Army A will appear as if it refused to move)
3) Noone will move and no combat will occur.
From your reports it seems that no.3 happened.
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October 14th, 2006, 07:31 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug thread
Alt-tabbing out of the game causes the graphics to corrupt such that the right and top menu options become faded and are very hard to read.
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October 14th, 2006, 07:59 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Bug thread
Mod Bugs:
-Custom anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything
-Custom made ranged weapons fire faster than they should, ignoring #nratt command most likely
-Castle defense is always 1000
-Siege Bonus doesnt work at all
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October 14th, 2006, 08:16 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Bug thread
Quote:
Daynarr said:
Quote:
Foodstamp said:
Quote:
Nerfix said:
[img]/threads/images/Graemlins/Bug.gif[/img] Celestial General has no attack sprite
[img]/threads/images/Graemlins/Bug.gif[/img] Sometimes move orders aren't followed.
Happened to move three times in a row once on the Silent Seas map as Late Ermor and once as Middle Tien. The ordered commanders just refused to move to a bodering province, even if the Move order clearly apperead for them.
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I can confirm the "Sometimes move orders aren't followed". Happened to me in an EA game as Neifelheim. Around midgame, Atleast one of my stacks would only move sometimes if the command was given. They were not being attacked, and there were no other appearant special circumstances (IE Enchantments). The stack consistented mainly of neifel jarls and neifel giants.
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That's actually not a bug but game mechanic. When you have 2 opposing armies move toward each other 3 things may happen:
1) Army A will move to the enemy territory and engage enemy there (Army B will appear as if it refused to move)
2) Army B will move to the enemy territory and engage enemy there (Army A will appear as if it refused to move)
3) Noone will move and no combat will occur.
From your reports it seems that no.3 happened.
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Aye I know about those rules. This happened to me in friendly territory where I had the neifel jarls researching. I gave them some neifel giants and sent them south to the next province or two down. From that point on they had numerous difficulties moving even though "move" was selected. It is worth noting at this point in the game they had numerous afflictions, but I checked all the afflictions and could not find anything that would keep them from moving.
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