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October 10th, 2008, 04:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MadWar - Game On!
Quote:
When you come to force host it, please make sure no-one else has submitted a 2h file. If they have, let me know and I'll just swap it back for the one they were using before.
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Aaaagh! This game is getting ridiculous!
Right, I am going to roll back yet again, then force host with the original 2h files, then you can all get back to normal.
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October 10th, 2008, 04:24 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: MadWar - Game On!
Apologies, I had typed that post but forgotten to hit "Reply" when I did the rollback.
All should be good and back to normal now.
This does almost make me wonder if I should remove the rollback option. Because it always seems like a good idea, and rarely is. Still, I suppose it is genuinely useful from time to time, so I will leave it in.
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October 10th, 2008, 09:02 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
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October 10th, 2008, 09:06 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: MadWar - Game On!
Genius.
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October 10th, 2008, 11:20 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by llamabeast
Apologies, I had typed that post but forgotten to hit "Reply" when I did the rollback.
All should be good and back to normal now.
This does almost make me wonder if I should remove the rollback option. Because it always seems like a good idea, and rarely is. Still, I suppose it is genuinely useful from time to time, so I will leave it in.
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I can't remember a rollback that went well. Even under the best circumstances, somebody get frustrated because they got a good random event the first time, or a lucky break in a battle. In fact, I'm gonna go ahead and say I think every rollback I've been involved in ended up making the game worse off than if we had just gone forward without it, by the logic that we're all just playing this game for fun so the worst thing we can do is piss people off, make people think they were treated unfairly, etc.
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October 10th, 2008, 01:23 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: MadWar - Game On!
Thankyou Llammabeast for taking the time to fix this.
This had nothing to do with me being upset about a rollback. Yes, I had a better combat the first go around, and yes I had a super nifty Gem event the first go around. But I am reasonable and realize game host was trying to help Jazzeppi when it wasnt really his fualt for missing his turn.
This had everything to do with Zeldor changing his orders. Twice.
Anyway, lets continue with the game.
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October 12th, 2008, 02:19 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
Looks like Jazzepi is about to stale again. I wonder if the new turn is also corrupt?
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October 12th, 2008, 03:30 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
I rarely stale on time, but I take as much as I'm given when I need to.
Jazzepi
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October 12th, 2008, 03:38 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
My apologies. Just wondering if the new turn was bad again.
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October 12th, 2008, 03:41 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
Don't worry, if nothing else, I know how to complain LOUDLY
Jazzepi
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