.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #231  
Old October 7th, 2011, 08:50 AM
Joelz's Avatar

Joelz Joelz is offline
Corporal
 
Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
Joelz is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Quote:
Originally Posted by Question View Post
What should i be putting for width and height? Im trying to create a random medium sized map...
I generate maps with 2000x2000 pixels myself. Things look pretty and it doesn't take too long to generate.

Never go over 5000 though. That takes forever.
__________________
Sombre Dominions 3 forum
Reply With Quote
  #232  
Old October 7th, 2011, 08:58 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Check the screen sizes of your monitor or various softwares. Those are good to go by for a map that looks good on the screen. For my maps I tend to use 1600x1200. But it also depends on how many provinces you are trying to put into it since too much crammed in causes the images to blur. I find that 150-250 provinces tend to meet most peoples needs.

Also the game will try to fit any map onto your screen but the Width/Heigth will affect the file size greatly. A 200 province map on a 4000x2000 map will be incredibly detailed and zoomable, but it will take forever to download if you are letting the server send the map to each user. On the other hand those same 200 provinces squeezed into a 800x600 map might be ugly and pixilated.
Reply With Quote
  #233  
Old October 10th, 2011, 10:00 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

So if i am running at 1024x768, i should make a map of that size?
Reply With Quote
  #234  
Old March 30th, 2012, 08:42 AM

bluescreen1988 bluescreen1988 is offline
Private
 
Join Date: Mar 2012
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
bluescreen1988 is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Im having trouble with getting the semiRandomizer to work. I click the Semi Randomizer button after making my map but it doesnt appear in the semirandom directory. I dont get any errors in the creation process and im using windows 7.
Reply With Quote
  #235  
Old April 3rd, 2012, 12:08 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Been a few years since I messed with this, so bear with me.
You might try doing a search (Start button / "Search programs and Files") for yourMapsName_SR.map

So, If you left the default map name as "AUTOMAP" then you would search for:
AUTOMAP_SR.map

Two things of note:
1. If you installed Dominions to your program files directory, windows may be dropping files in a user directory of it's own creation.
2. Windows 7 has a notoriously horrible search utility, so just because it doesn't find it, doesn't mean that it is not there.

Failing the above, you might try installing Dominions and RanDom to it's own folder in the root directory (C or the desktop, or wherever you are comfortable.

Hope that helps.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #236  
Old April 3rd, 2012, 09:29 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Hi BB
Im getting some interest in starting a SemiRand for Illwinters new game CoE3
Reply With Quote
  #237  
Old April 11th, 2012, 11:13 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

If i have a mod that adds custom sites enabled, will these be incorporated when i create a random map using this tool ?
Reply With Quote
  #238  
Old April 12th, 2012, 03:09 AM

Happyfungi Happyfungi is offline
Private
 
Join Date: Sep 2008
Posts: 19
Thanks: 36
Thanked 3 Times in 2 Posts
Happyfungi is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

The sites wont be part of the generated map file that semirandom makes. But, when you start the game your mods will kick in so yes they will be used when you play. The sites will show up in open lands, say around starting sites, and in semirandom lands that don't use #killfeatures or that don't use all 4 site slots. I may not be 100% right about this but I use several site mods and I see sites from them often, and I only play semirand maps when playing single player.
Reply With Quote
  #239  
Old April 12th, 2012, 07:36 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Also, you CAN create your own province files for RanDom to use if you wish. Then you could create maps that specifically use what you want used and how you want them used. You could even include such maps with a mod.

Or if you really want it, I can set up such a randomization to redo the map on a regular basis then zip it and make it available for download on my system like I do other maps.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #240  
Old May 1st, 2012, 11:22 AM

majama majama is offline
Private
 
Join Date: May 2005
Location: Poland, Szczecin
Posts: 39
Thanks: 3
Thanked 0 Times in 0 Posts
majama is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

This tool is fantastic, thank you Ballbarian.
I sometimes generating new worlds only for looking how suprise my closest provinces will be

But stil is part of options in Random map generator program which is unknown for me (normal mount? climate bands?)
Reply With Quote
Reply

Bookmarks

Tags
custom, generator, gods, independents, map, provinces, random, semirandom, starts


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.