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  #231  
Old February 18th, 2008, 03:29 PM
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Default Re: A call for aid!

Quote:
DrPraetorious said:
Oh, argh! He is *so lucky*! He took out my blood-master, preventing her from erasing the fatigue on my communion!

Grrr! Snarl! 19 slaves, down the drain.

Well, I'll send two of them next time.
This sounds ominious. Does this mean our two big armies collided, and you won the battle? Ayayay. Can't wait to look at my turn. If all goes according to plan that will be tomorrow, I should have my computer back in working order by then. My apologies to everyone for the delay.
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  #232  
Old February 22nd, 2008, 01:01 PM

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Default Re: A call for aid!

I'll be leaving for a trip and I'm not sure when I can get email access so I'd like to request for a 24hr extension if possible.

Thanks in advance!
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  #233  
Old February 22nd, 2008, 04:35 PM
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Default Re: A call for aid!

Actually, I'd like a 24h extension as well. I'm extremely busy with work.
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  #234  
Old February 25th, 2008, 07:58 PM

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Default Re: Sloth - LA game with KO and JK - recruiting

I've just realised that Folket still hasn't taken over from qm as Mictlan, so I will postpone hosting by a day (or more, if Folket wants time to look at the position) rather than let Mictlan stale again. I'm about to invade, so it's hardly fair to let him stale.
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  #235  
Old February 28th, 2008, 06:02 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

Thanks to my forgetfulness Mictlan ended up staling again last turn (oops), but now Folket has given me his e-mail address and I've set Mictlan up to point to it and resent the current turn. So we are all good. I've added an extra 24 hours to the clock again to give Folket a little time to look at the position.
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  #236  
Old February 28th, 2008, 02:39 PM
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Default Re: Sloth - LA game with KO and JK - recruiting

Could we move the hosting interval up to 72 hrs/QH? My turns are getting exceedingly complicated and I've also got a lot to do at work.
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  #237  
Old March 1st, 2008, 06:54 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

I'm a little hesitant to move to 72 hour hosting because I've found before that that's longer than my enthusiasm attention span, and I guess that may be the same for others as well. However, if you're really struggling Dr P, certainly I'll change it.
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  #238  
Old March 1st, 2008, 11:38 AM
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Default Re: Sloth - LA game with KO and JK - recruiting

I can manage for at least a bit longer.
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  #239  
Old March 3rd, 2008, 12:12 AM
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Default Re: Sloth - LA game with KO and JK - recruiting

I am beset on all sides by foes. If anyone wishes to stop R'lyeh while they still can, send aid - even if I can win against him alone, I'll be too severely crippled by all this to much of a threat.

I'm in need of nature gems for GoR - if you have any, I will trade you items for nature gems at cost (that is to say, if it costs me 4 gems-with-hammer to make an item, I will trade it to you for 4 nature gems.)

I'd also like money. I have a big crate of Sea King's goblets that I made for Man and Pythium, if anyone wants those.
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  #240  
Old March 3rd, 2008, 06:58 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

Utgard now has the Maelstrom up, giving 15 water gems, along with 5 pearls and a few other miscellaneous gems. With the forge, each clam costs only 5 water gems. So Utgard will be forging at least 3 clams, probably 5 or so, every turn. Although water gems are useful for other things e.g. frost brands and boots of quickness, they only cost 1 and 3 gems respectively!

If Utgard is allowed to keep these spells up we will all be doomed pretty soon, regardless of how well we play.
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