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  #231  
Old January 9th, 2010, 04:02 PM
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Humakty Humakty is offline
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Default Re: MA Skavenblight 1.1 UPDATED

You'll go to paradise, have 66 Hot Virgins and Mod for Eternity !

Oh, yeah, you can have that candy bar too.
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Last edited by Humakty; January 9th, 2010 at 04:11 PM..
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  #232  
Old January 9th, 2010, 06:31 PM

kianduatha kianduatha is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Ooh, pretty. I know what I'm doing tonight now <3
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  #233  
Old January 9th, 2010, 07:20 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set.

I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15.
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  #234  
Old January 9th, 2010, 07:55 PM

Trumanator Trumanator is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen.
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  #235  
Old January 9th, 2010, 08:07 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.1 UPDATED

That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway.
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  #236  
Old January 9th, 2010, 08:34 PM

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Default Re: MA Skavenblight 1.1 UPDATED

Indeed, its a conflict w/the magic site mod.

Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
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  #237  
Old January 9th, 2010, 08:45 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
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  #238  
Old January 9th, 2010, 08:48 PM

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Default Re: MA Skavenblight 1.1 UPDATED

Quote:
Originally Posted by Trumanator View Post
Indeed, its a conflict w/the magic site mod.

Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
Not on my version. Are you running just the skaven mod? Have you started a clean game? Have you used any mod combining script or anything on it?

Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod.
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  #239  
Old January 9th, 2010, 08:58 PM

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Default Re: MA Skavenblight 1.1 UPDATED

huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself. Oh well, so much for my bughunting
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  #240  
Old January 9th, 2010, 09:20 PM

rdonj rdonj is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Quote:
Originally Posted by Sombre View Post
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
I'm using the arch plaguelord in a test game and the bubonic scepter is nowhere near that good. I've not seen it restore more than 5 life in one hit.
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