|
|
|
|
|
January 9th, 2010, 04:02 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
You'll go to paradise, have 66 Hot Virgins and Mod for Eternity !
Oh, yeah, you can have that candy bar too.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
Last edited by Humakty; January 9th, 2010 at 04:11 PM..
|
January 9th, 2010, 06:31 PM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Ooh, pretty. I know what I'm doing tonight now <3
|
January 9th, 2010, 07:20 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set.
I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15.
|
January 9th, 2010, 07:55 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen.
|
January 9th, 2010, 08:07 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway.
|
January 9th, 2010, 08:34 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Indeed, its a conflict w/the magic site mod.
Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
|
January 9th, 2010, 08:45 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
|
January 9th, 2010, 08:48 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Quote:
Originally Posted by Trumanator
Indeed, its a conflict w/the magic site mod.
Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.
|
Not on my version. Are you running just the skaven mod? Have you started a clean game? Have you used any mod combining script or anything on it?
Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod.
|
January 9th, 2010, 08:58 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself. Oh well, so much for my bughunting
|
January 9th, 2010, 09:20 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Quote:
Originally Posted by Sombre
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
|
I'm using the arch plaguelord in a test game and the bubonic scepter is nowhere near that good. I've not seen it restore more than 5 life in one hit.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|