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March 28th, 2003, 12:04 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
I'm starting to see that will need to play several tie-breaks... then here are my criterions (because can't play tie-breaks forever!).
2 games, changing starting places.
A) If one race reach the victory in the two games, will get the first place.
B) If every race won 1 game, then:
i) The first place will be for the race that won their game in less turns.
ii) If both races won with the same number of turns, then, will sum the points of both races in both games: the race with more points will be the winner.
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That will minimize the effects of the colony bug as far as possible. The best solution under these circumstances.
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homo homini lupus est
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March 28th, 2003, 03:02 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
[quote]Originally posted by Rexxx:
Quote:
That will minimize the effects of the colony bug as far as possible. The best solution under these circumstances.
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Yes, think is the best we can do... but...
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March 28th, 2003, 03:15 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Earth Alliance vs United Flora.
The United Flora defeated the Earth Alliance in less than 150 turns.
Here the link: EA_vs_UFlora_C4.zip
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March 28th, 2003, 03:41 PM
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Corporal
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Re: AI DEATH MATCH 2
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homo homini lupus est
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March 28th, 2003, 05:20 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Orks vs Tessellate.
The Tessellate defeated the Orks before the turn 180, and then, the next game between the Gron and the Orks will be decisive for them.
Here the link: Orks_vs_Tessellate_C5.zip
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March 28th, 2003, 07:11 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Piundon vs Toron.
The Toron needed some time, but won a deserved game against the Piundon.
The Toron won at the turn 290.
Here the link: Piundon_vs_Toron_C6.zip
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March 29th, 2003, 05:55 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Khrel vs Namovans.
The Khrel won by points at the turn 500.
At some point, believed the Khrel could defeat without problems the Namovans, but slowly the Namovans recovered their loses. Anyway, the Khrel won with a good difference of points.
Here the link: Khrel_vs_Namovans_C1.zip
Then the standings in the group C1 are:
Vikings 3 points
Khrel 3 points
Namovans 0 points
Then, will need to run a tie break between the Vikings and Khrel.
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March 29th, 2003, 03:30 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Sallega vs EEE.
The EEE defeated the Sallega before the turn 170.
The Sallega was unable to stop them...
Here the link: Sallega_vs_EEE_C2.zip
Then, the final standings in the group C2 are:
Pyrochette 4 Points
EEE 2 Points
Sallega 0 Point.
The Pyrochette and EEE continue to the next round.
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March 29th, 2003, 04:52 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: AI DEATH MATCH 2
Thanks to the devious mind of Nodachi , the SE4 batch works on windows XP. But I could not get the installer to work.
So I put all the files from setup1.cab in a directory, and reinstalled SE4 to its default loacation.
Then indeed if you don't try to update anything from the SE4 Batch configuration, it is working.
It is probably the same for windows 2000.
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 29th, 2003, 05:07 PM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Unknown_Enemy:
Thanks to the devious mind of Nodachi , the SE4 batch works on windows XP. But I could not get the installer to work.
So I put all the files from setup1.cab in a directory, and reinstalled SE4 to its default loacation.
Then indeed if you don't try to update anything from the SE4 Batch configuration, it is working.
It is probably the same for windows 2000.
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Great!
To change the SEBatch configuration, you only need to change the values into fields of the file "paramete.dbf", using something that could change these files.
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