|
|
|
|
|
December 3rd, 2004, 02:33 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
24 Hosting restarted.
|
December 3rd, 2004, 05:50 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
Actually, I would like to request a permanent shift to 48 hours QH if all the other players agree. Currently, I need about two hours to do a turn in this game, and Last night I had to go to bed at 1 am to complete the turn.
|
December 3rd, 2004, 07:03 AM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
I was thinking 48 hours quickhost would be good.
I have a job, a family, a new house, a new Athlon64 server, and I *used* to have other hobbies.
Maybe Argitoth will suddenly destroy my entire nation with his pile of miserable death gems and I'll suddenly have some more free time.
|
December 4th, 2004, 02:29 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
You will now have 48 hours to complete
your turn. Good luck.
sorry for taking so long on that Last turn.
|
December 4th, 2004, 10:51 AM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
doomsday device
What good is a doomsday device if you don't TELL anyone!?
My shiny new deterrent is the spell "Doom". As far as I can tell, it is impossible for any attacker to avoid being cursed if he attacks my territory. So don't try it!
Also, my diligent national defense mages are practicing up on the spells of Blindness, Seven Year Fever, and Horror Mark.
|
December 4th, 2004, 12:14 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
everyone who hasn't moved is currently connected, so new turn soon!
edit: false alarm -- Deccan disconnected without committing his turn.
|
December 4th, 2004, 09:57 PM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
Sorry to have kept you waiting, but I simply logged in to download the latest turn to do it offline. This time it took more than 2 hours.
As for game news, I'm now moving against Man. My NAP with TC is still holding, but it can't be a good thing that I'm catching three or four TC scouts in my territory every turn.
|
December 5th, 2004, 03:34 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
T'ien Ch'i. You will pay for touching my homeland. Prepare yourself for total annihilation.
|
December 6th, 2004, 09:07 AM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
whee! new turn!
|
December 6th, 2004, 11:40 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - All Welcome [4/7 slots] *UPDATE 2*
Yes, and T'ien Ch'i doesn't heed my warning. I will destroy his pretender.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|