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December 7th, 2012, 07:46 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Maybe we should increase the hosting interval on account of the upcoming holidays. 3 days? More?
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December 7th, 2012, 04:56 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
yeah probably a good idea
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December 8th, 2012, 10:23 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Kitty you should really tell people here when you extend an extra 2 days, what you have done and why etc.
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December 9th, 2012, 08:22 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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December 10th, 2012, 09:44 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Quote:
Originally Posted by krpeters
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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December 10th, 2012, 08:24 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
OK, and I just learned an important lesson -- astral on thugs is *not* a good idea. Hmmmph. So undead thugs are out (maggots), astral thugs are out (astral duel), guess I need a plan C.
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December 10th, 2012, 08:35 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
astral thugs can be awesome(body ethereal etc) but you have to be carful of that nasty duel spell. that can be countered if they(your thugs) are fairly high S(that is hard) really mobile(to keep your enemy guessing) or you can escort them with a ton of low end astral mages(shamans come to mind).
all those counters are situational of course. but then, some nations have little access to astal themselves, so S thugs can be AWESOME. but you are right, it is defineately a double edged Sword
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December 10th, 2012, 09:04 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
"some nations have little access to astral" he says -- like Vanheim, right?
Indie mages are *such* a pain :-P
It's ok, I'll have some astral-free thugs in a few turns.
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December 11th, 2012, 05:19 AM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I told you you would regret this foolish war!
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December 11th, 2012, 07:55 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
krpeters, you should use Rudras. They're awesome thugs, especially at killing enemy SCs. Four arms = fun with axes of hate.
Their biggest weakness is the terribly low HP they have, but otherwise they're great. Natural(and storm) flight, fire death air magics at 3, all the good stuff. Well, they do cost a lot, 45 astral, so they aren't that good for massing. Devatas are better in that respect, but they do have Astral-2.
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