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  #1  
Old December 7th, 2012, 07:46 AM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Maybe we should increase the hosting interval on account of the upcoming holidays. 3 days? More?
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  #2  
Old December 7th, 2012, 04:56 PM

Minor Kitty Minor Kitty is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

yeah probably a good idea
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  #3  
Old December 8th, 2012, 10:23 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Kitty you should really tell people here when you extend an extra 2 days, what you have done and why etc.
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  #4  
Old December 9th, 2012, 08:22 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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  #5  
Old December 10th, 2012, 09:44 AM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Quote:
Originally Posted by krpeters View Post
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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  #6  
Old December 10th, 2012, 08:24 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

OK, and I just learned an important lesson -- astral on thugs is *not* a good idea. Hmmmph. So undead thugs are out (maggots), astral thugs are out (astral duel), guess I need a plan C.
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  #7  
Old December 10th, 2012, 08:35 PM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

astral thugs can be awesome(body ethereal etc) but you have to be carful of that nasty duel spell. that can be countered if they(your thugs) are fairly high S(that is hard) really mobile(to keep your enemy guessing) or you can escort them with a ton of low end astral mages(shamans come to mind).

all those counters are situational of course. but then, some nations have little access to astal themselves, so S thugs can be AWESOME. but you are right, it is defineately a double edged Sword
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  #8  
Old December 10th, 2012, 09:04 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

"some nations have little access to astral" he says -- like Vanheim, right?

Indie mages are *such* a pain :-P

It's ok, I'll have some astral-free thugs in a few turns.
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  #9  
Old December 11th, 2012, 05:19 AM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

I told you you would regret this foolish war!
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  #10  
Old December 11th, 2012, 07:55 AM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

krpeters, you should use Rudras. They're awesome thugs, especially at killing enemy SCs. Four arms = fun with axes of hate.

Their biggest weakness is the terribly low HP they have, but otherwise they're great. Natural(and storm) flight, fire death air magics at 3, all the good stuff. Well, they do cost a lot, 45 astral, so they aren't that good for massing. Devatas are better in that respect, but they do have Astral-2.
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