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  #231  
Old June 16th, 2004, 03:18 PM
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Default Re: The SE4 companion - Why the long wait?.

Uhm, but what is PBW Identity? Did I miss something important?
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  #232  
Old June 16th, 2004, 04:41 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
Uhm, but what is PBW Identity? Did I miss something important?
Uhh, shouldn't have mentioned that, it's for internal application use and has no real life use.
It's the string used in the PBW URL to define the game.
Geo told me about it and it's what makes the Companion tick.

[ June 16, 2004, 15:51: Message edited by: Ruatha ]
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  #233  
Old June 17th, 2004, 01:51 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
The problem is that you are using a savegame in the default savegame folder but a mod in another directory, try to locate the mod directory by using the "BROWSE" button beside the mod text box in the favorite window, that should work, I belive.
I'd venture a guess and say Bearclaw has been using RTC prior to this. Since RTC doesn't actually support mods the workaround is to to use the default savegame folder and modify the path.txt manually or by using the mod picker before you start the game in RTC. If the Companion gets off the ground those of us that use RTC now could go back to using savegame folders in the mod folders like Se4 is designed to work.

Geoschmo
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  #234  
Old June 17th, 2004, 09:00 PM
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Default Re: The SE4 companion - Why the long wait?.

Here's a peek preview of Beta 0.8, and it's faaaaar from close to being finished.
But feedback on UI is welcome.

I'm planning on making a very small game handling window, one that is open along with the game, instead of the current event editor.
From that small "game form" you can select the event editor and other files (music list, external files, sidenotes, se4 modder..), that you have choosen not to open automaticly.
You can also upload the turnfile and do some other stuff from it, but it will be quite clean compared to the current event editor.

This is the first page in it's very early first reicarnation:




[ June 17, 2004, 22:08: Message edited by: Ruatha ]
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  #235  
Old June 17th, 2004, 09:39 PM
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Default Re: The SE4 companion - Why the long wait?.

I love the new GUI. Much better and more understandable then before. I can't wait to see it when completed in this Version.
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  #236  
Old June 18th, 2004, 04:25 AM
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Default Re: The SE4 companion - Why the long wait?.

I agree that the new GUI is much better. I could hardly navigate the previous one!
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  #237  
Old June 18th, 2004, 08:02 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by dogscoff:
Once again, thanks and congrats on the se4 companion. I still get some wierd errors and crashes from time to time and I haven't quite figured out how to drive it, but by luck more than judgement I think it's all properly configured now -I have managed to get it to automatically download & decompress a turn for me, launch the game, then after I play the turn it automatically sent it off to PBW for processing. A complete success.

And I get a little smile every time I get the "new turn has arrived" message as well (and some of the error Messages are worth getting an error for too :-)
I missed this post before DS, made me smile reading it

In the next Version I hope that luck won't be considered a necessary subitem to the program
I hadn't planned on releasing it before it was finished, but I had announced it too much to keep it hanging until the autumn, and I've gotten alot of input from the beta Versions, so it was well worth it.
Now I know how all functions should be coded, just need to put them together in an easy understandable way and finetune them.
I belive 0.8 will be released in late summer early autumn (August?).

Ragnarok and CK > Yes, it did tend to get a bit confusing after everything was added on it bit by bit without any concious thought of making things easy, but then my motto always are:
-Why make things easy when you can make them so wonderful complicated?

Edit: Download for current beta 0.76 will be up over the weekend, after that it'll be down, so if you want it you'll have to grab it now or wait for 0.8 after the summer.

Another screenshot.. Critique and ideas on UI are welcome



[ June 19, 2004, 21:26: Message edited by: Ruatha ]
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  #238  
Old June 21st, 2004, 12:15 PM
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Default Re: The SE4 companion - Why the long wait?.

Ok, I'm taking the server down tonight.
If you want to edit your eventfiles I'd recommend the History Editor 1.4 that can propably be found at SJ's toolpage.
The companion 0.8, a new beast, will be released in the fall.

Se Ya
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  #239  
Old July 21st, 2004, 07:24 AM
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Default Re: The SE4 companion - Why the long wait?.

Q:So what's up with 0.8, whats taking so long time??
A: It's been totally reprogramed again, from the foundation and up.
The GUI has nothing in common with v 0.76.
I'm currently doing the individual game companions, then I'll make the settings screen and the set-up wizard.
Enhance the alert screen and add some sound alerts and make the help and readme file.
Then I'll playtest it for a week before I release it.

Q: That seems like a lot, when do you expect to release 0.8, next year?
A: Nah, in 4 weeks at most.

Q:What are these new features I've heard about?
A:Not very many. Those that existed has been improved, it now alerts for PBW game news, nag mails and other PBW type mails.
It can warn for deadline approaching and has quick links to the games PBW game forum.
And, it got a function that easily enables IRC contact with the SE4 channel, that works really good.
But above all else, it's easier to use, less clutter and more logic in the UI.

Q: 0.76 sucked bigtime, should I really try 0.8?
A:Yes, it's a completely different program, try it when it's released, you'll like it!

[ July 21, 2004, 06:26: Message edited by: Ruatha ]
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  #240  
Old July 21st, 2004, 11:59 PM
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Default Re: The SE4 companion - Why the long wait?.

I'm still interested. 'Ppreciate your hard work!
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