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  #231  
Old October 21st, 2003, 10:34 AM

Pocus Pocus is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Sorry, I don't wanna tell that.


About the game: it will be awesome, real strategos must buy it.
why? I wonder if you ever went to the beta forum, as I share the same nickname of Pocus, and you would have noticed that in this case.

[ October 21, 2003, 09:44: Message edited by: Pocus ]
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  #232  
Old October 21st, 2003, 10:45 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Because no.
Btw you propably know Tamas than.
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  #233  
Old October 21st, 2003, 11:52 AM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least?
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  #234  
Old October 21st, 2003, 12:42 PM

Pocus Pocus is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Because no.
Btw you propably know Tamas than.
ok, you are of the family
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  #235  
Old October 21st, 2003, 06:15 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Pocus:
quote:
Originally posted by Mortifer:
Because no.
Btw you propably know Tamas than.
ok, you are of the family
Hehe.
Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel]
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  #236  
Old October 22nd, 2003, 01:32 AM

-Storm- -Storm- is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by MStavros:
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least?
I have the same questions.
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  #237  
Old October 22nd, 2003, 09:04 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
quote:
Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.
Ok but I still had no answer! Hello, IW?
Ok this is the 3rd time that I am asking this, please some devs give us an answer.
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  #238  
Old October 22nd, 2003, 10:52 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well since the devs are ignoring this question I guess the answer is no or not yet.
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  #239  
Old October 23rd, 2003, 09:12 AM

-Storm- -Storm- is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
Hopefully the answer will be yes, it must be yes.
I mean without this mod tool feature we cannot make real good mods.
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  #240  
Old October 24th, 2003, 01:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by -Storm-:
quote:
Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
Hopefully the answer will be yes, it must be yes.
I mean without this mod tool feature we cannot make real good mods.

Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations.

Your "we cannot make real good mods" would be my playground.

Gandalf Parker
www.alt-hacker.org
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