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  #1  
Old September 19th, 2006, 11:09 AM
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Default Re: Silent Seas AAR

Turn 66
Apparently one of my provincial rulers has been hiding his true nature: he has been revealed as a Vampire Count! He attacked and overthrew the militia in the province he used to rule with a force of Thralls and lesser Vampires. This kind of thing cannot be allowed to happen. I must send away immediately a strong force to destroy this vile creature of darkness.

Aside from this vile creature commiting such treason the news this month has been good: Balastha captured the fortified city of T'ien Ch'i without problem. Here is a shot (zoomed out really far) showing the city:




I also wanted to include a shot of one of my Yavanas, now with some experience, and having had several enchantments cast upon him:



Hard to know who could stand against an army of these proud warriors and live to tell about it!

Vanheim attacked one of T'ien Ch'i's remaining provinces (one of my Markatas was there to see the whole thing). Vanheim succeeded in the end, but T'ien Ch'i nearly prevailed. (I think the elephants routing and trampling his prophet in their mad rush off the field made it a little harder).

T'ien Ch'i attacked me in his former capital, but I was able to withstand the assault easily, even though Anuprabha was in the labratory casting his global enchhantment, which, by the way, succeeded perfectly. I will now set many mages forging many interesting items.
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  #2  
Old September 19th, 2006, 11:23 AM

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Default Re: Silent Seas AAR

Nice progress. st.patrik could you show us the power graphs?
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Old September 19th, 2006, 11:29 AM
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Default Re: Silent Seas AAR

I can, but only for turn 78, which is where I'm at currently (trying to stay ahead so that I can post fairly regularly here).

I have been trying to not look at them too much... more of the rpg element...

Maybe I should post them when the game concludes, so that the progress of the whole can be seen?
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Old September 19th, 2006, 12:43 PM

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Default Re: Silent Seas AAR

Quote:
st.patrik said:
I can, but only for turn 78, which is where I'm at currently (trying to stay ahead so that I can post fairly regularly here).

I have been trying to not look at them too much... more of the rpg element...

Maybe I should post them when the game concludes, so that the progress of the whole can be seen?
Okay.
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Old September 20th, 2006, 03:30 AM
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Default Re: Silent Seas AAR

Oh, I was thinking it was Astral weapon, but that's right, AW has some kind of flame around the weapon.

I was going to say the Yavanas' one weakness is ranged attacks, but then I noticed they have bucklers, and I bet even bucklers have a good protection, shield bonus.

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Old September 19th, 2006, 11:29 AM
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Default Re: Silent Seas AAR

What's that sword icon?
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Old September 19th, 2006, 11:35 AM
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Default Re: Silent Seas AAR

I believe it's Armour-Piercing weapons. One of my Yakshas cast Weapons of Sharpness which makes all weapons AP.
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Old September 20th, 2006, 10:20 AM
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Default Re: Silent Seas AAR

Turn 67
A mostly uneventful month: Vanheim attacked T'ien Ch'i, T'ien Ch'i attacked one of my undefended provinces (I left it undefended in my haste to attack T'ien Ch'i's fortified city), Vanheim attacked me with a small force in what used to be T'ien Ch'i's capital; a few magic sites of power were found by ritual-casting mages; a couple of unexpected, but unimportant events occurred...

What is important, and exciting, is that if all goes according to plan I will crush T'ien Ch'i's remaining forces next month, and his so-called 'god' will be banished forever from this realm. This shouldn't be hard: as far as I can tell he only has two provinces left, both adjacent to provinces I hold. Balastha will attack one and Bishen the other (with appropriate forces of course). Then the name of Di-ya, the abominable god of T'ien Ch'i, will be blotted out forever; the so-called Patron of Necromancers will become the plaything of death itself; the pretentious Turner of the Flood will be swept away by the mighty flood of my armies; the much-vaunted Lord of the South Wind will be blown away and the pathetic Lord of Terror will become a by-word of terror to the enemies of Kailasa!



I have re-outfitted Balastha - instead of boots of speed I have given him Winged Shoes, and a sword that makes him lucky. The plan is to cast spells and then fly to the rear of the enemy and kill.

In the seas, Apala is summoning a legendary Queen of Water to aid in the conquest of the oceans. In the west many items of power are being forged for the coming battle with Vanheim.
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  #9  
Old September 20th, 2006, 11:32 AM
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Default Re: Silent Seas AAR

Good going. Your enemies have no chance whatever against you.
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Old September 20th, 2006, 01:49 PM
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Default Re: Silent Seas AAR

I'm starting to think you should have set the AIs to impossible, hehe.

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