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September 20th, 2006, 11:04 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
Nah..if you want a really strong (direct fire) weapon, you need a maxed out telekinetic projector, range 12, and it does 1000+ damage unmounted...
In any case, you have to take into account the space each weapon takes up, and the fire rate, and the range(it's always nice to get the first shot). For example, you can fit 3 meson blasters in the space 2 APB's would take up, plus the meson blasters have range 12, APB's have a max range of only 9.
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September 20th, 2006, 11:07 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV DEMO IS OUT!
@arthurtuxedo
not quite right..the meson has a longer range(12) vs the APB(9).
As for the award of Best Weapon, I nominate the Kinetic Projector (Psychic Weapon), it has a range of 12, and a max damage of over 1000, unmounted.
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September 20th, 2006, 11:10 PM
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Corporal
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Join Date: Aug 2001
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Re: SEV DEMO IS OUT!
Yes but you can fit 2 Meson Blasters for every Kinetic and they cost 1,000 starting points, so I still give the nod to Mesons.
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September 20th, 2006, 11:19 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV DEMO IS OUT!
Warning. Do not look for logic or balance in the data files! Your brain will overload and your body will shut down. 
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September 20th, 2006, 11:23 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV DEMO IS OUT!
Actually, the Kinetic does exactly twice the damage of Meson, the starting points aren't even a factor. So in the end, you end up with equal damage (vs space), at a cheaper overall cost. Advantage: Kinetic.
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September 20th, 2006, 11:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV DEMO IS OUT!
You could argue though that you need to spend 1000 racial points to get the Telekinetic Projector, which in turn might reduce its advantage...
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September 20th, 2006, 11:45 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
And I could argue right back that you could always get an extra 1000 points by taking inept farming/inept refining. The 5% hit on farming and refining is really rather miniscule since organics are still barely used (unless you take the organic trait), and rads are still used less than minerals. Plus you get access to more than one weapon, and some nice facilities (system-wide training, for example), also.
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September 21st, 2006, 12:29 AM
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Corporal
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Join Date: Aug 2001
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Re: SEV DEMO IS OUT!
Yes, you can easily game the system and get 1,000 starting points with basically no drawbacks, but you're ignoring opportunity cost. Those thousand points could have been used for a lot of other stuff, like organic, crystalline, etc.
Also, twice the weapons for the same total damage is advantageous vs. fighters, and increases the chance of hitting with at least one of those weapons.
I agree that Telekinetic Projectors share the "way better than the other weapons" spot, but I still say Mesons slightly edge them out, all things considered.
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September 21st, 2006, 01:01 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV DEMO IS OUT!
Game the system? The negative options (ie drawbacks that give extra creation points) are there for a reason. And frankly I don't think that arguement makes any sense. Spending 100 points on the Psychic trait isn't advantagous because you could have spent them on a different trait? I don't get it. Taking a racial trait is *easier* to justify (and finance) in SEV, than it was in SEIV. In SEIV, I'd have the choice of taking a racial trait (for 1500 points), or bumping up my construction to 150%, after having to juggle points in other skills. Compared to SEIV, race creation in SEV is extremely simplified.
As for fighters, that's a complete non-point, point defenses are for fighters, not main guns.
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September 21st, 2006, 01:30 PM
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Corporal
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Join Date: Aug 2001
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Re: SEV DEMO IS OUT!
The drawbacks that you speak of are not really drawbacks at all, compared to what you can buy with them. -5% organic and intel for +25% construction, as an example. But eventually you run out of things to decrease, and you have to make some choices. If you choose Psychic, you're missing out on at least one 1,000 point choice, such as the aforementioned +25% build rate. So if you have two weapons that are very close in performance, but in order to have access to one of them, you have to give up +25% build rate or a similar advantage, the other one is the better weapon overall.
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