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  #231  
Old January 25th, 2008, 09:34 PM

FrozenFalcon FrozenFalcon is offline
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Default I\'m back

Ok, I'm now back and as soon as I can post a turn I will resume the game to the 30 hour schedule. Sorry for all the inconvenience my break has caused to you.
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  #232  
Old January 26th, 2008, 12:06 AM

otthegreat otthegreat is offline
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Default Re: MA team game for new players, new thread

Quote:
Gregstrom said:

And there's a lot to be said for attacking the big guy near you before he is large enough to step on you without noticing.
However it seems that more often than not you end up dragging both of you down and someone else can come in and step on you.
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  #233  
Old January 26th, 2008, 01:41 AM
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DonCorazon DonCorazon is offline
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Default Re: MA team game for new players, new thread

I agree that me battling Ermor is dragging us both down while others profit (Machaka). That said, just seeing how fast Ermor can generate troops in a few turns leads me to conclude that waiting to fight would also be a losing strategy.
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  #234  
Old January 26th, 2008, 04:25 AM

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Default Re: MA team game for new players, new thread

Machaka is in other part of the map That is team game so it is a bit different. I suppose DonCorazon neighbours only Ermor so he does not have much of a choice to expand. The only team that can use it and attack him is Pythium + Abysia, which is quite strong too.
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  #235  
Old January 26th, 2008, 02:42 PM

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Default Re: MA team game for new players, new thread

I didn't mean in this case specifically. I was just observing that In any war especially early in the game it seems that both nations suffer in the long run.

But it does make sense to attack Ermor early. As your teammate I support your strategy and of course will help as much as I can.
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  #236  
Old January 26th, 2008, 07:29 PM

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Default Re: MA team game for new players, new thread

Quote:
DonCorazon said:
NGG,

I normally would agree with you if you were any nation other than Ermor but my understanding (correct me if I am wrong)is that Ermor grows exponentially stronger with its free summons as time goes on. I think the rule book even has a special section on dealing with Ermor.

I wish I had not started next to you.

That's LA Ermor. MA gets no free spawns. All MA can do is reanimate longdead, which is where you are seeing my military build up. As others have said, you are dragging us both down for no real good reason.

There are only a handful of uber-nations, an MA Ermor isn't one of them. That being said, if you want a fight, I won't be backing down.
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  #237  
Old January 26th, 2008, 07:50 PM
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Default Re: MA team game for new players, new thread

We all fight sooner or later and I have no regrets about attacking you sooner given your ability to reanimate hordes of longdead.

If you want diplomacy then offer something up. I am all ears.
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  #238  
Old January 26th, 2008, 08:03 PM

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Default Re: MA team game for new players, new thread

Networkingguru:

But if he wins he can only benefit from the war. More gold, more gem income, more mages to recruit, safe border... So use your diplomacy, there are other players on the map that may want to help you. Or him.
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  #239  
Old January 26th, 2008, 08:23 PM

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Default Re: MA team game for new players, new thread

Quote:
Zeldor said:
Networkingguru:

But if he wins he can only benefit from the war. More gold, more gem income, more mages to recruit, safe border... So use your diplomacy, there are other players on the map that may want to help you. Or him.
Actually, no. Look at the score chart, I have very few territories, mostly due to the war. He is even worse off, I believe. He would have benefited more by attacking the indy provinces. Anyhow, I am reasonably sure I can win the war, that isn't the issue. The issue is that while I am gaining 4-5 provinces from this senseless conflict, I am potentially losing many more indy provinces because the units that would be expanding into that area are busy fighting elsewhere. Also, research will suffer due to my GT's having to reanimate constantly instead of researching. Any way you slice it, this is a no win situation on a map this large. Whoever wins will just be next in line to be steamrolled by someone who didn't waste their initial turns bickering over 5 provinces.

/rant
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  #240  
Old January 27th, 2008, 02:44 PM
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Default Re: llamaserver

Darn. I didn't realise that Llamaserver wouldn't take two 2h fies in one email.
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