|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 11:48 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Nov 2008 
						Posts: 148
					 Thanks: 0 
		
			
				Thanked 27 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 You'd have to check with one of the more technically proficient Dom3 players, but I believe there's command line switches that reduce the rendering for battles, which might make it tolerable...
 EDIT
 
 Yeah, try starting it with -xxx as a switch. It makes the game hideously ugly, but it speeds up battles. Other switches that might speed up battles are:
 
 --nolightfx
 --partamount 1
 --renderpath 0
 
 But I'm not sure if they're included in the general graphics quality switch.
 
                 Last edited by Lokean; December 18th, 2008 at 12:00 PM..
 |  
	
		
			| The Following User Says Thank You to Lokean For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 01:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
						Posts: 3,861
					 Thanks: 144 
		
			
				Thanked 403 Times in 176 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off. |  
	
		
			| The Following User Says Thank You to lch For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 05:04 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then? |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 05:05 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Nov 2008 
						Posts: 148
					 Thanks: 0 
		
			
				Thanked 27 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 Wouldn't late game battles benefit most from reducing the particle count and the render path? |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 05:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Nov 2008 
						Posts: 148
					 Thanks: 0 
		
			
				Thanked 27 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 
	Quote: 
	
		| 
					Originally Posted by quantum_mechani  So, the wiki says we are using cumulative VPs? |  No, sorry to have confused you. Victory is by accumulating victory points, but victory points are not cumulative. You need to be sitting on 16 victory points worth of provinces in midsummer in order to win. I'll go clarify that, shall I? |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 05:46 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 For those still generating their god and trying to get the epithets (titles)right then Ive posted a tip on using a macro program. (in WinXP)http://forum.shrapnelgames.com/showthread.php?t=41656
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 05:53 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
						Posts: 3,861
					 Thanks: 144 
		
			
				Thanked 403 Times in 176 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 If somebody depends on specific pretender titles for the story, I could just give them out, too, though, before you waste too much time on this. Don't get too creative though. :P |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2008, 10:51 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Dec 2007 Location: Minnesota, USA 
						Posts: 887
					 Thanks: 144 
		
			
				Thanked 40 Times in 36 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 
	Quote: 
	
		| 
					Originally Posted by lch  The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off. |  Ich, 
I thought the "no grass" prevented your mages from smoking dope prior to spell casting.    
-SSJ
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
 |  
	
		
			| The Following User Says Thank You to sansanjuan For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 19th, 2008, 08:07 AM
			
			
			
		 |  
	| 
		
			|  | Lieutenant Colonel |  | 
					Join Date: Jun 2008 Location: Florence, Italy 
						Posts: 1,424
					 Thanks: 740 
		
			
				Thanked 112 Times in 63 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 Hey, those commands worked great! I'm in again if you still want the old Tifone with you.    Thanks a lot |  
	
		
	
	
	| 
			
			 
			
				December 19th, 2008, 03:05 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Nov 2008 
						Posts: 148
					 Thanks: 0 
		
			
				Thanked 27 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 I've heard nothing from Pythium in here, so I'm going to have to remove them.
 I'm about to create the game, initial hosting will be 48 hours.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |