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February 10th, 2010, 02:18 PM
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Corporal
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Join Date: Jan 2009
Location: Espoo, Finland
Posts: 147
Thanks: 23
Thanked 2 Times in 2 Posts
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Re: Viscious Circle 3
Hmm, I happened to saw the battle - there was no question who won. Helheim's troops ran over Sauromantia's. The tart you saw dying kicked *** and didn't even get that close dying.
I wont go into details, but Sauromantia routed on turn 20, or so.
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February 10th, 2010, 08:30 PM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Viscious Circle 3
Interesting. That implies to me that Lihaa:ssa: had the same version of CBM 1.5 that the llamaserver has, while both Belac and I have a slightly different version. I'm going to try re-downloading cbm 1.5 and see if the battle movie changes.
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February 13th, 2010, 09:17 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Viscious Circle 3
first page
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February 22nd, 2010, 04:23 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Viscious Circle 3
Yeah, late game is tricky. You really need to know exactly what and where and why things are going on in order to make it dance right. And this is from someone who still doesn't know exactly what he's doing.
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February 24th, 2010, 11:15 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Viscious Circle 3
Depending on if we get our turns in or not there will be an extension until Monday Midday.
I have been asked for a 12 hour increase in turns...I have the smallest and easiest nation to play so Ihave no problem with the time as it is. Lets hear from you big dogs out there...do we want another 12 hours? Please let me know by thursday evening. If we get our turns in by thursday evening we won't have a long extension.
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February 25th, 2010, 12:47 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Viscious Circle 3
I'm fine with whatever other people want.
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February 25th, 2010, 03:17 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Viscious Circle 3
Personnally, I am not really happy with a longer delay for turns as it is already very long (4 days?). Each time I have to try to remember what I wanted to do as I just cannot remember my initial strategy due to the long delay. I have got the feeling that longer delay makes people lose interest in the game itself as well.
However I agree that RL is more important so I will follow the majority. I was just voicing my opinion.
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February 25th, 2010, 05:27 PM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Viscious Circle 3
I am OK with the current length of turns, but would not mind them longer.
- Alex, Helheim
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February 25th, 2010, 09:30 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Viscious Circle 3
I've no opinion, I'm good with the current length and this is the only game I'm playing at the moment cause life just got much busier. However, by that same note I would not be opposed to another 12 hours, but would recommend not increasing beyond that.
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March 5th, 2010, 07:30 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Viscious Circle 3
OK, Snalltrippin has agreed to sub out for me. I have sent in a turn for this turn, but he should be assigned the position as soon as practical.
Thanks for letting me take a turn at this. It's been quite good fun, and I hope to at least have stabilized the situation and done better than the AI would have.
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