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December 26th, 2008, 04:24 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Loren
I've got a problem with units committing needless suicide.
I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.
Magic is before movement, why did my guys continue to carry out now-suicidal orders?
I realize that's how it's programmed, I just think they should be smarter than that.
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Sounds like another move order validation check should be added.
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December 26th, 2008, 02:16 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by AreaOfEffect
Their fanatically devoted to you. Anybody under your control would gladly drown themselves if that is what you willed. Its not that you can't issue the order normally, its that you can't bring yourself to see people die needlessly without a good show.
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That qualifier cracked me up.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 26th, 2008, 07:41 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Edi
Quote:
Originally Posted by Loren
I've got a problem with units committing needless suicide.
I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.
Magic is before movement, why did my guys continue to carry out now-suicidal orders?
I realize that's how it's programmed, I just think they should be smarter than that.
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Sounds like another move order validation check should be added.
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That's my thought, also. Move orders should be rechecked for sanity after the magic phase.
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December 26th, 2008, 08:17 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Bug Thread: Discussion
That makes sense to me. Move orders are already checked for sanity so that you can't move through a province taken in the magic phase, for example.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 27th, 2008, 10:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Bug Thread: Discussion
I think it checks for sanity in movements before magic because the magic phase knocks out most of the sanity checks. Adding another check to 1500 provinces for sane movement AND magical ones could be a load.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 27th, 2008, 07:42 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bug Thread: Discussion
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".
I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).
As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 27th, 2008, 09:14 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by vfb
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".
I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).
As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980.
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Yeah, I don't get it, either. There seems to be this obsession with compute time of O(n) algorithms!
Furthermore, it's less expensive than the current test for a province on the route being taken.
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December 28th, 2008, 04:59 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Bug Thread: Discussion
Odd. Siegeing a castle, and it disappears.
This game is running with Better Independents, CBM1.3, Single Age Mod, and Llama's Banners. >.>
I'll post the turn here, let me know if I need to zip up the mods and attach them as well.
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December 28th, 2008, 08:48 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Bug Thread: Discussion
vfb:
Are you sure about that? From what I remember around 3.08 that if you conquered prov B in magic phase enemy units still moved from A to C, through B. Maybe they added the check for it later.
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December 28th, 2008, 09:23 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
I'm going from memory. I'll give it a test.
Result: It's like I said, if you conquered prov B in magic phase enemy units cannot move from A to C, through B.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; December 28th, 2008 at 09:38 AM..
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