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  #2391  
Old December 26th, 2008, 04:24 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.
Sounds like another move order validation check should be added.
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  #2392  
Old December 26th, 2008, 02:16 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by AreaOfEffect View Post
Their fanatically devoted to you. Anybody under your control would gladly drown themselves if that is what you willed. Its not that you can't issue the order normally, its that you can't bring yourself to see people die needlessly without a good show.
That qualifier cracked me up.

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  #2393  
Old December 26th, 2008, 07:41 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Loren View Post
I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.
Sounds like another move order validation check should be added.
That's my thought, also. Move orders should be rechecked for sanity after the magic phase.
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  #2394  
Old December 26th, 2008, 08:17 PM
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Default Re: Bug Thread: Discussion

That makes sense to me. Move orders are already checked for sanity so that you can't move through a province taken in the magic phase, for example.
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  #2395  
Old December 27th, 2008, 10:33 AM
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Default Re: Bug Thread: Discussion

I think it checks for sanity in movements before magic because the magic phase knocks out most of the sanity checks. Adding another check to 1500 provinces for sane movement AND magical ones could be a load.
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  #2396  
Old December 27th, 2008, 07:42 PM
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Default Re: Bug Thread: Discussion

I don't understand what you mean by "the magic phase knocks out most of the sanity checks".

I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).

As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980.
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  #2397  
Old December 27th, 2008, 09:14 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".

I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).

As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980.
Yeah, I don't get it, either. There seems to be this obsession with compute time of O(n) algorithms!

Furthermore, it's less expensive than the current test for a province on the route being taken.
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  #2398  
Old December 28th, 2008, 04:59 AM
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Default Re: Bug Thread: Discussion

Odd. Siegeing a castle, and it disappears.

This game is running with Better Independents, CBM1.3, Single Age Mod, and Llama's Banners. >.>

I'll post the turn here, let me know if I need to zip up the mods and attach them as well.
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  #2399  
Old December 28th, 2008, 08:48 AM

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Default Re: Bug Thread: Discussion

vfb:

Are you sure about that? From what I remember around 3.08 that if you conquered prov B in magic phase enemy units still moved from A to C, through B. Maybe they added the check for it later.
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  #2400  
Old December 28th, 2008, 09:23 AM
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Default Re: Bug Thread: Discussion

I'm going from memory. I'll give it a test.

Result: It's like I said, if you conquered prov B in magic phase enemy units cannot move from A to C, through B.
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http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; December 28th, 2008 at 09:38 AM..
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