|
|
|
 |
|

April 6th, 2004, 07:44 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Tnarg I added this question and your reply to the Installation file Question & Answers section.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 6th, 2004, 07:55 AM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Tnarg I added this question and your reply to the Installation file Question & Answers section.
|
Thanks 
|

April 6th, 2004, 03:49 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Hey, speaking of, I just noticed that Species 8472 are listed as "Dead."
Ummm...they were still around when I put in my Last orders, Last night I think...How did that happen between now and then? Or are they pegged this way to ensure the AI plays them?
thanks,
Alarik
Quote:
Originally posted by Renegade 13:
Yeah even if I"m not winning it is a good game
|
|

April 6th, 2004, 06:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
A player can be marked dead however that empire can still be alive and well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 6th, 2004, 07:08 PM
|
Corporal
|
|
Join Date: Feb 2004
Location: Canada
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
You can turn off shuttles by turning off Advanced Ship Construction. (Fighters and shuttles that way)
You will still get the default small shuttles, but I will set it up so they too can be turned off.
|
That is a great idea, might be good for faster pbw games too!
I'm noticing a far better AI response now that they do not build mines/mine sweepers. Also Fighters and shuttles never pose much of a threat (at least so far?) so not having the AI waste resources on taht should be good.
Another thing that may help the ai, (as I notice they still tend to build up a tonne of smaller ships early game) would be a late game / late tech mount for smaller size ships. Will the AI retrofit those ships under those circumstances? I dont mean anything as bold and powerful as the defiant mount, just something to make all those lil ships be of some value in the later game 
|

April 6th, 2004, 07:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.7.1 Star Trek Mod Site
1. Fixed - Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2. Changed - Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3. Fixed - Borg were adding multiple captains to designs
4. Changed - Mounts - equaled them out more and increased damage %
5. Changed - Armor - equaled them out more and decreased damage resistance
6. Changed - Borg Ripper Beam I - IV Can now fire on most targets
7. Changed - Borg Incinerator Beam I - III Can now fire on most targets
8. Changed - Dominion Mini Ship images. They now appear more color balanced
9. Updated - Tnargs Major Maps to Version 4
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 6th, 2004, 07:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
The new Version should not effect saved games. If it does it will be minutly.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 6th, 2004, 07:40 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Should we add Neo Standard ships?
Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)
I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 6th, 2004, 09:24 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Atrocities, these are things you may want to fix in future Versions of STM.
Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts. All of this also concerns 1.7.1
Quote:
Originally posted by aiken:
I'm really sorry Atrocities, but where are errors in 1.7.0 with Dominion, Klingon, Tholian and Romulan Dreadnought mounts:
Long Name := Dominion Dreadnought Mount
...
Vehicle Size Minimum := 1800 (size in game 1300kt)
Vehicle Size Maximum := 1800
Long Name := Klingon Dreadnought Mount
...
Vehicle Size Minimum := 1600 (size in game 1300kt)
Vehicle Size Maximum := 1600
Long Name := Romulan Dreadnought Mount
...
Vehicle Size Minimum := 1200 (size in game 1250kt)
Vehicle Size Maximum := 1200
Long Name := Tholian Dreadnought Mount
...
Vehicle Size Minimum := 1000 (size in game 1200kt)
Vehicle Size Maximum := 1000
and Tholian Energy Mount STILL doesn't affect Tholian Energy Web, it doesn't affect even Tholian Cascade Disruptor now:
Long Name := Tholian Energy Mount
...
Comp Family Requirement := 3544, (nothing after comma, it seems you forgot to add families)
I suppose this line shold look like this:
Comp Family Requirement := 3544,3334,1688
|
That's all.
[ April 06, 2004, 20:54: Message edited by: aiken ]
|

April 6th, 2004, 09:26 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
It looks like he incorporated what you reported in the 1.7.1 Version, no?
Quote:
Originally posted by aiken:
Atrocities, though you ignored my post I'll bump it for the Last time. If you don't like me to report stuff I won't when.
Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts.
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|