.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #2411  
Old January 6th, 2009, 08:30 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bug Thread: Discussion

I think if this happens in Late Winter you'll end up perma-dead. Phoenix Pyre is also buggy and you will end up perma-dead if you get hit with the bug where a Phoenix Pyre unit duplicates itself on the battlefield.

Phoenixes pretty much suck in combat because of this, even in CBM.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2412  
Old January 6th, 2009, 10:50 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
Phoenixes pretty much suck in combat because of this
I dunno, I've done quite a fair bit of testing with the Phoenix as an "awake, disposable, expansion aid" pretender, and overall results are fairly decent. I must say in probably 20 separate 2 year tests, I've not once had my Phoenix permanently die.
Reply With Quote
  #2413  
Old January 6th, 2009, 11:10 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
I think if this happens in Late Winter you'll end up perma-dead. Phoenix Pyre is also buggy and you will end up perma-dead if you get hit with the bug where a Phoenix Pyre unit duplicates itself on the battlefield.

Phoenixes pretty much suck in combat because of this, even in CBM.
You are correct. This has happened 2x. Best not attack with the phoenix in late winter= ).
Reply With Quote
  #2414  
Old January 7th, 2009, 12:00 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by vfb View Post
Phoenixes pretty much suck in combat because of this
I dunno, I've done quite a fair bit of testing with the Phoenix as an "awake, disposable, expansion aid" pretender, and overall results are fairly decent. I must say in probably 20 separate 2 year tests, I've not once had my Phoenix permanently die.
I suppose it depends on your paths and what you're doing with the Phoenix, and when you're doing it.

My Phoenix was A4F4, Dom 5 so no extra awe, CBM so built-in Phoenix Pyre, and using the Phoenix as a solo immortal suicide bomber to clear indies, before researching mistform. It's got so many death crosses in the HoF that I'd go blind trying to count them.

So, it worked pretty well for a bit, but I was planning on retiring the Phoenix from its bomber career in the midgame and using it for some specific battlefield buffs. At A3F3, those plans were pretty much shot.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2415  
Old January 7th, 2009, 03:01 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
I suppose it depends on your paths and what you're doing with the Phoenix, and when you're doing it.

My Phoenix was A4F4, Dom 5 so no extra awe, CBM so built-in Phoenix Pyre, and using the Phoenix as a solo immortal suicide bomber to clear indies, before researching mistform. It's got so many death crosses in the HoF that I'd go blind trying to count them.

Sounds like just about exactly what I was doing. But I really considered it to be little more than an expansion aid, and then a booster forger and royalty summoner later. I think it's absolutely hilarious, really, and I don't know but out of all of my tests, I never suffered a catastrophic disease death. Was it just the one time that it happened to you? I'm not entirely sure, but I think it may be somewhat avoidable, even if it's imminent.
Reply With Quote
  #2416  
Old January 7th, 2009, 05:07 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bug Thread: Discussion

I knew about the Late Winter bug, so I was very careful to avoid that. I had accumulated about 4 or 5 afflictions each fall, but usually had just a Never Healing Wound left by Late Winter.

The Phoenix Pyre bug is rarer, but when it hits, your Phoenix is a dead duck. That's what killed mine.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2417  
Old January 7th, 2009, 05:12 AM

kadavriak kadavriak is offline
Private
 
Join Date: Aug 2008
Posts: 1
Thanks: 4
Thanked 0 Times in 0 Posts
kadavriak is on a distinguished road
Default Re: Bug Thread: Discussion

Okay, not sure where this belongs, but as it is some kind of bug report, this cant be all wrong

Dont know if it has been reported earlier, I looked through Edi's bug list but did not find it. I am running version 3.21 + the CB mod version 1.3.

I think there is an issue with units that automatically attract other units (with the summonX command) and also have the stealthy attribute. I noted this when trying out the awesome Skavenblight nation mod by Sombre when my sneaking armies always triggered battles. Some additional testing proved that it was only while led by the Chieftain or Warlord commander that my armies attacked, despite that their move command clearly stated "Sneak", other stealthy commanders worked ok. Both these units automatically summon one unit per turn. I then deleted the summonX command from the .dm file, and then the sneak / stealth worked fine. Note that the summoned creatures in both cases have stealth +0, so the army should still be ok sneaking.

Is this only an issue with this mod or is this the case for all such units? I do not have that much experience with all nations / eras yet and do not know of another unit with these attributes.
Reply With Quote
  #2418  
Old January 7th, 2009, 05:17 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Bug Thread: Discussion

I would imagine it would be the case for any sneaking commander that autosummons units, since it is the summons that are causing the battles. That's a pretty unfortunate bug especially for sombre's skaven mod, it's hard to be sneaky and tricksy like a rat if you are forced to fight even when you sneak.
Reply With Quote
  #2419  
Old January 7th, 2009, 06:19 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Bug Thread: Discussion

I was under the impression only the autosummoned unit was involved in the battle when that happens and that if you had units under that commander, anything he summoned joined the first 'unit' of troops under him and wouldn't cause any problems.
Reply With Quote
  #2420  
Old January 7th, 2009, 12:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Bug Thread: Discussion

Yes. As long as the summoner has anyone in his units, then summons will go there.

If he does not have anyone already following him then it goes into the province queue for assignment.

Which of course means if he is not the owner of that province that they appear with the owners troops and have a battle.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.