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  #2411  
Old January 6th, 2009, 08:30 PM
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Default Re: Bug Thread: Discussion

I think if this happens in Late Winter you'll end up perma-dead. Phoenix Pyre is also buggy and you will end up perma-dead if you get hit with the bug where a Phoenix Pyre unit duplicates itself on the battlefield.

Phoenixes pretty much suck in combat because of this, even in CBM.
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  #2412  
Old January 6th, 2009, 10:50 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by vfb View Post
Phoenixes pretty much suck in combat because of this
I dunno, I've done quite a fair bit of testing with the Phoenix as an "awake, disposable, expansion aid" pretender, and overall results are fairly decent. I must say in probably 20 separate 2 year tests, I've not once had my Phoenix permanently die.
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  #2413  
Old January 6th, 2009, 11:10 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by vfb View Post
I think if this happens in Late Winter you'll end up perma-dead. Phoenix Pyre is also buggy and you will end up perma-dead if you get hit with the bug where a Phoenix Pyre unit duplicates itself on the battlefield.

Phoenixes pretty much suck in combat because of this, even in CBM.
You are correct. This has happened 2x. Best not attack with the phoenix in late winter= ).
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  #2414  
Old January 7th, 2009, 12:00 AM
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Default Re: Bug Thread: Discussion

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Originally Posted by JimMorrison View Post
Quote:
Originally Posted by vfb View Post
Phoenixes pretty much suck in combat because of this
I dunno, I've done quite a fair bit of testing with the Phoenix as an "awake, disposable, expansion aid" pretender, and overall results are fairly decent. I must say in probably 20 separate 2 year tests, I've not once had my Phoenix permanently die.
I suppose it depends on your paths and what you're doing with the Phoenix, and when you're doing it.

My Phoenix was A4F4, Dom 5 so no extra awe, CBM so built-in Phoenix Pyre, and using the Phoenix as a solo immortal suicide bomber to clear indies, before researching mistform. It's got so many death crosses in the HoF that I'd go blind trying to count them.

So, it worked pretty well for a bit, but I was planning on retiring the Phoenix from its bomber career in the midgame and using it for some specific battlefield buffs. At A3F3, those plans were pretty much shot.
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  #2415  
Old January 7th, 2009, 03:01 AM
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Default Re: Bug Thread: Discussion

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Originally Posted by vfb View Post
I suppose it depends on your paths and what you're doing with the Phoenix, and when you're doing it.

My Phoenix was A4F4, Dom 5 so no extra awe, CBM so built-in Phoenix Pyre, and using the Phoenix as a solo immortal suicide bomber to clear indies, before researching mistform. It's got so many death crosses in the HoF that I'd go blind trying to count them.

Sounds like just about exactly what I was doing. But I really considered it to be little more than an expansion aid, and then a booster forger and royalty summoner later. I think it's absolutely hilarious, really, and I don't know but out of all of my tests, I never suffered a catastrophic disease death. Was it just the one time that it happened to you? I'm not entirely sure, but I think it may be somewhat avoidable, even if it's imminent.
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  #2416  
Old January 7th, 2009, 05:07 AM
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Default Re: Bug Thread: Discussion

I knew about the Late Winter bug, so I was very careful to avoid that. I had accumulated about 4 or 5 afflictions each fall, but usually had just a Never Healing Wound left by Late Winter.

The Phoenix Pyre bug is rarer, but when it hits, your Phoenix is a dead duck. That's what killed mine.
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  #2417  
Old January 7th, 2009, 05:12 AM

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Default Re: Bug Thread: Discussion

Okay, not sure where this belongs, but as it is some kind of bug report, this cant be all wrong

Dont know if it has been reported earlier, I looked through Edi's bug list but did not find it. I am running version 3.21 + the CB mod version 1.3.

I think there is an issue with units that automatically attract other units (with the summonX command) and also have the stealthy attribute. I noted this when trying out the awesome Skavenblight nation mod by Sombre when my sneaking armies always triggered battles. Some additional testing proved that it was only while led by the Chieftain or Warlord commander that my armies attacked, despite that their move command clearly stated "Sneak", other stealthy commanders worked ok. Both these units automatically summon one unit per turn. I then deleted the summonX command from the .dm file, and then the sneak / stealth worked fine. Note that the summoned creatures in both cases have stealth +0, so the army should still be ok sneaking.

Is this only an issue with this mod or is this the case for all such units? I do not have that much experience with all nations / eras yet and do not know of another unit with these attributes.
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  #2418  
Old January 7th, 2009, 05:17 AM

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Default Re: Bug Thread: Discussion

I would imagine it would be the case for any sneaking commander that autosummons units, since it is the summons that are causing the battles. That's a pretty unfortunate bug especially for sombre's skaven mod, it's hard to be sneaky and tricksy like a rat if you are forced to fight even when you sneak.
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  #2419  
Old January 7th, 2009, 06:19 AM

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Default Re: Bug Thread: Discussion

I was under the impression only the autosummoned unit was involved in the battle when that happens and that if you had units under that commander, anything he summoned joined the first 'unit' of troops under him and wouldn't cause any problems.
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  #2420  
Old January 7th, 2009, 12:56 PM
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Default Re: Bug Thread: Discussion

Yes. As long as the summoner has anyone in his units, then summons will go there.

If he does not have anyone already following him then it goes into the province queue for assignment.

Which of course means if he is not the owner of that province that they appear with the owners troops and have a battle.
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