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  #2431  
Old December 18th, 2002, 12:21 AM
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Default Re: Babylon 5 Mod

Okay, I went ahead and modified v.33 to gold. It appears to work, as long as you don't add any random races (I don't have all the AIs tweaked yet for the other races - still looking at the job done on the 1.49 standard AIs).

If anyone wants to get the files to test this Gold Version, I am setting up a web site just for that.

What I really need now is a summary of the racial charactoristics of the various races (besides the obvious special charactoristics of "B5 Race" and the race-specific specials). Anyone have those to hand? Or isn't that "official" yet?
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  #2432  
Old December 18th, 2002, 01:28 AM
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Default Re: Babylon 5 Mod

On the Hyach spinal laser: Unless the AI is being weird the 3 ships I have using it are: Battleship, Dreadnought and Battle Cruiser.

Testing them now...

Interesting; Some of the AI have 2 sets/sizes of satellite layers/mine layers/kamikazes/assault ships (most do not)....wonder if having the option is good or bad...guess I'll find out...

[ December 18, 2002, 02:52: Message edited by: pathfinder ]
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  #2433  
Old December 18th, 2002, 07:40 AM
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Default Re: Babylon 5 Mod

Pathfinder,

I take it that our B5 PBW game won't start until Val returns and post 1.34 Version sometime next year. I can wait as long as it take to get it right.
I'm keep checking the forum for any updates/news.
Sorry that I'm unable to assist in improving B5mod, unless you want to play test another race.
I'm looking forward the B5 PBW game.

Happy Holidays to all B5 mod players.
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  #2434  
Old December 18th, 2002, 10:53 AM
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Default Re: Babylon 5 Mod

Grumbler: What do you mean? btw, great work with starting with the conVersion!
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  #2435  
Old December 18th, 2002, 01:08 PM
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Default Re: Babylon 5 Mod

Lighthorse: Yeah, awaiting for the return of Val and Version .34. You take care and have a happy holidays.
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  #2436  
Old December 18th, 2002, 03:01 PM
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Default Re: Babylon 5 Mod

Is there a program for creating weapons the easy way?
I've been strugling with it for the past two days and I'm getting tired of typing all those stupid numbers.
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  #2437  
Old December 18th, 2002, 03:56 PM
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Default Re: Babylon 5 Mod

Timstone,

What I am asking about is the distribution of racial points for all the races. I am pretty sure this issue came up somewhere in the 163-odd pages of this discussion, but I cannot find it.

If the discussion hasn't been held, maybe we should hold it!
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  #2438  
Old December 18th, 2002, 04:27 PM
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Default Re: Babylon 5 Mod

Grumbler: That is one of the items to fixed by playing the PBW game. Take a look at the AI_general.txt i have made for the races and it should give at least ball park figures to start with. They DO need some tweeking...
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  #2439  
Old December 18th, 2002, 06:27 PM
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Default Re: Babylon 5 Mod

Doh!

I knew I'd seen that somewhere!

Creating empires now.
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  #2440  
Old December 19th, 2002, 12:51 AM
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Default Re: Babylon 5 Mod

Just finished a quick 50-turn runthrough of the Gold mod. Evrything worked out okay, except that I apparently didn't give the technomages "B5 standard" racial charactoristics, since they didn't have any facilities at all. Worse, they started 3 systems from the Shadows. They did NOT have a nice day!

Neither the Shadows nor the Vorlons ever built a colony ship, though both had the design. Is this deliberate? And how can I tell?
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