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  #241  
Old April 23rd, 2007, 01:41 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

I'm looking to trade nature gems for earth gems 1:1. I have quite a bit, so let me know.
-Pythium
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  #242  
Old April 23rd, 2007, 01:54 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Today, all the nation of Tien Chi praises Hou Tu the Master of Ceremony, who killed an assasin (who was heavily equipped) that attacked him with just his dagger, and his belief in the true goddes.
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  #243  
Old April 23rd, 2007, 04:39 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

And begin to think of saying good bye to the Atlantian godfather. At least it isn't the Tien Chi that ruins the Mafia & Wolven Winter Ltd. The Godfather is already packing his suitcases and took the plane to a paradise island to savor his well deserved retirement.

Good bye

The Godfather

P.S.: R'lyeh, get as many lands of me as you can!
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  #244  
Old April 25th, 2007, 08:56 PM

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Default Re: Radiance – Random Nations, Middle Era (Signup)

I'm in Iowa, USA. I was able to get an internet connection but I can't connect to any of the game servers. Probably some firewall setting on my work computer which I won't mess with.

Anyway, I'll be home tomorrow evenning to continue my turns.
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  #245  
Old April 25th, 2007, 10:15 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

have a safe trip
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  #246  
Old April 27th, 2007, 11:40 PM

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Default Re: Radiance – Random Nations, Middle Era (Signup)

Thanks BDA. Although the plane ride back to Buffalo was a bit trying
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  #247  
Old April 28th, 2007, 12:42 AM
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Default Turn Time Extension

As we complete turn 60 I've had a couple people tell me it is taking them along time to do their turns and I can sympathize (and sometimes relate).

So when we reach turn 70 (10 turns from now) we are going to move to a 72 hour turn clock. Hopefully most people can still complete their turns within 48 hours, but I want to give those people that are running a large empire time to manage their affairs properly.

For those who think 72 hours slow, take solace in that I might be starting up a new game soon!
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  #248  
Old April 28th, 2007, 07:39 PM

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Default Re: Turn Time Extension

I've gone to computer control. I think someone has been hacking my turn since key commands haven't been happening (I don't have a password on my turn, which was a noob mistake since this is my first MP game). Since I'm losing to the combined might of Arco and the rescued Machaka anyway, this kind of thing wasn't even necessary.

I've sent off my items to Abysia and Caelum. Good game everyone.
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  #249  
Old April 28th, 2007, 09:07 PM
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Default Re: Turn Time Extension

You just didn't notice that my earh attack made your Mother of the serpents use all her gems in that assasination and she wasn't able to cast those spells in the real battle.
Foul Vapors? it was against the elemental that she killed.
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  #250  
Old April 28th, 2007, 10:22 PM

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Default Re: Turn Time Extension

Actually, the issue that made me notice the hack was that several mages with their troops had been given orders to break siege at the same time and join that battle, and for some reason their orders had been changed. This isn't the first time in this particular game that I've given troops orders only to have different moves be made, things I wasn't even considering (and I'm not talking about battlefield scripting, which we all know is dynamic).

I'm not pointing any fingers or making any accusations, but I am bowing out.
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