.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #241  
Old June 6th, 2003, 01:41 AM
Grand Deceiver's Avatar

Grand Deceiver Grand Deceiver is offline
Corporal
 
Join Date: Nov 2002
Location: North Carolina
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Deceiver is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Hi JLS,

Quick question, In your Facility.txt you have

"Trade Center X".
Ability 1 Descr := Trades for much needed resource types with High Exchange Rates. However most races may trade at more of a Bargin.(only 1 facility per Empire effective).

How do you get it to be only one per empire? Can you make components only X per empire?

Thanks
__________________
Grand Deceiver
SSgt USMC
SEMPER FIDELIS

The only reason some people are still alive is because it is illegal to kill them
Reply With Quote
  #242  
Old June 6th, 2003, 01:54 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
JLS.
We have two nagging questions

Why is it that your AI in AI Campaign does not scrap its bases?
...
Certainly, JLS can answer this more accurately, but I think I have a good idea :

The working hypothesis now is that AI does not recognize its bonuses when decides to scrap ships. Thus, if AI is programmed to build more ships than it can support in no-bonus game, it start to scrap them in bonused game despite having a positive influx of resources (AI still wrongly "thinks" it is in the minus zone). It can be "fixed" by nerfing the construction files but then AI will build only a handfull of ships even in a high bonus game.

AIC AI has construction_vehicles file optimized for non-bonused game so the problem with scrapging does not really come up. It still underutilize the available resources in bonused games though.
This is what I think. Could be wrong of course.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #243  
Old June 6th, 2003, 01:56 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

double post

[ June 05, 2003, 15:26: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #244  
Old June 6th, 2003, 04:36 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

This is a good question, and only an astute se4 fan would catch this.

The key word is effective … It would be pointless to build more then one Trade Center for your Empire and this is worded to instruct new Players only to build ONE for their empire.


[ June 06, 2003, 03:46: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #245  
Old June 6th, 2003, 04:44 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by cybersol:

Hello, JLS. You seem to have learned a lot about the AI state switching. Could you look over this thread? Any assistance would be appreciated![/QB]
Cybersol;~ I left a few Posts behind on your thread.

I hope they are of some help.


LINK >>> AI State Thread <<<

[ June 06, 2003, 03:47: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #246  
Old June 6th, 2003, 04:49 AM
Grand Deceiver's Avatar

Grand Deceiver Grand Deceiver is offline
Corporal
 
Join Date: Nov 2002
Location: North Carolina
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Deceiver is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Dang..you had me all excited there as I was already planning on becoming famous for some really nifty components that there could only be x amount of per empire.

Oh well...back to the rowing bench for me. See if I try to point out a new landmass on the horizon again!!

On another point...could you take a look at my post a few positions down? Im still a lil confused..I still think you have a few weapons targets that do not appear in the other mods.

Keep up the good work...btw...I HATE SLOW SHIPS!!
__________________
Grand Deceiver
SSgt USMC
SEMPER FIDELIS

The only reason some people are still alive is because it is illegal to kill them
Reply With Quote
  #247  
Old June 6th, 2003, 06:35 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Deceiver:

Keep up the good work...btw...I HATE SLOW SHIPS!!
Thanks, I will scroll down and get that reply to you.

Well, it looks like Propulsion is the Tech for you then
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #248  
Old June 6th, 2003, 07:25 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Deceiver:
JLS,

I am hoping to make a foray into making my own mod and have spent a lot of time comparing notes between the some of the major mods out there.

I noticed something new in yours that I have not see in TDM-MOD or PROPORTIONS. Fighters, and Ship\Base\Sat\WeapPlat\Drone

Ships, : TDM, PROP, AI
Planets, : TDM, PROP, AI
Ships\Planets, : TDM, PROP, AI
Ships\Planets\Ftr\Sat\Drone, : TDM, PROP, AI
Seekers, : TDM, PROP, Not in AI
Ftr\Sat\Seekers\Drone : TDM, PROP, Not in AI

Fighters :AI only
Ship\Base\Sat\WeapPlat\Drone :AI only

Question is: Can you modify the weapons target sets? Add new types of targets?
Ie.. Planets\Drones? Make one that targets Troops only?

Thanks for the help.
Regarding Fighters

Ftr\Sat\Seekers\Drone

This is added to the (Armed) Fighter Cockpit in AIC, to increase all fighters’ success with Fighters and Satellites fields and not adding to the stacking against war ships.

This is very handy assisting the assault on the AIs planets, by pinging missiles. AI Planets tend to be a very Missile rich environment in AI Campaign.

It helps only marginally against drones…

The Human Players Turreted cannon also once had this ability but it proved to be devastating to all Missiles. Therefore, it was removed and the anti-Fighter spread is all it accomplishes now, and it does this job pertinently very well, and again with out an increase in the Fighters Stacking abilities against ships.

Now, with Anti Fighter and Anti Sat Covered, I am able to add Weapon Reload Rates for the entire Primary anti-Ship; Fighter Weapons arsenal. With this done, I believe this has reduced the cursed Stack effects of fighters a bit.

~

Regarding Some Specs in se4
Sorry, as it stands now, any changes to the set:

Vehicle Type, Custom Group, Ability X Type, Ability X Val 1, Ability X Val 2, Weapon Type, Weapon Target, Weapon Damage at Rng + 20. And any change in the data base layout itself will have no effect or error out on you.

I hope this is of some help;~Grand Deceiver


[ June 06, 2003, 06:31: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #249  
Old June 6th, 2003, 07:39 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Deceiver:
Dang..you had me all excited there as I was already planning on becoming famous for some really nifty components that there could only be x amount of per empire.

Oh well...back to the rowing bench for me. See if I try to point out a new landmass on the horizon again!!
Actually there is an ability that is reserved (basically) as a function like this, but this is my secrete

[ June 06, 2003, 06:40: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #250  
Old June 6th, 2003, 08:10 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
This is a good question, and only an astute se4 fan would catch this.

The key word is effective … It would be pointless to build more then one Trade Center for your Empire and this is worded to instruct new Players only to build ONE for their empire.
building more than one facility is effective if you need minerals. i have not checked the most recent Version as i have been on the road but from what i remember of Version 2.x the trade center generate a certain amount of resources each turn. so does the system mtce facility and one or two others. so in finite resource games or just ones where you need a few extra resources and you have the space then building these facilities would benefit you.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.