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  #241  
Old December 30th, 2005, 07:49 PM
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Default Re: Going back to 24hrs

heh, well I've already played against you, quantum, when you were ulm...

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  #242  
Old December 31st, 2005, 04:23 AM

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Default Re: Going back to 24hrs

Ughhhhhhhhhh!!!

Only machaka out with 12hrs left! Heartbreaking! [img]/threads/images/Graemlins/Poison.gif[/img] [img]/threads/images/Graemlins/Poison.gif[/img]

Rev - I need my dom2 fix!!
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  #243  
Old December 31st, 2005, 12:26 PM
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Default Re: Going back to 24hrs

Only 4 hrs left now!
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  #244  
Old December 31st, 2005, 12:31 PM
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Default Re: Going back to 24hrs

whoever is next to machaka, take them out ASAP the game would speed up (this is not the first time they where the hold up)

no offense, rev zombie
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  #245  
Old December 31st, 2005, 01:48 PM
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Default Re: Going back to 24hrs

Hehe. 3 hours now, and the Rev hasn't been reanimated yet today.
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  #246  
Old December 31st, 2005, 02:13 PM
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Default Re: Going back to 24hrs

ehh, w/ this many people its unlikely that we will be able to have turns faster than host time. don't worry about it rev
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  #247  
Old December 31st, 2005, 03:50 PM
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Default Re: Going back to 24hrs


If nothing else, his neighbors probably don't mind him staling 1 minute to blast off, and no Machaka. Wish he was my neighbor
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  #248  
Old December 31st, 2005, 03:53 PM
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Default Re: Going back to 24hrs

Quote:
Truper said:
"Undocumented features" are the subject of today's rant boys, girls, and things which fit neither definition. There is a certain sword whose description says nothing about berserking, but which nonetheless apparently does berserk its wielder, with a mighty +1 berserk ability.

While I agree that missile ranges are strange (then again, with an effective range of, say, 35, some arrows probably should drift to 40 or whatnot - and definately do, given the grouping we see on the arrow volleys), I hardly agree that the berserk is "undocumented", when the wielder clearly has the berserker ability icon. Undocumented is more like when the thing can cause disease but doesn't mention it - something you can't see.

Although... If a unique artifact is going to give berserker, it dang well ought to be +3 or more, not a measly +1. Commisserations Truper - here's a toast to a better year.
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  #249  
Old December 31st, 2005, 04:36 PM
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Default Re: Going back to 24hrs

Thanks for the toast And I'll agree that "undocumented" was a bit strong. Let's just say that in the little bit of testing I did before beginning the game, I had no reason to notice that little icon - and do wish that something about it was said in the description. To be utterly fair, even if I'd noticed it, I probably would have employed the weapon in the same way, and suffered the same catastrophic consequences of my usual bad luck.
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  #250  
Old December 31st, 2005, 06:12 PM
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Default Re: Going back to 24hrs

Alright, who left their horror-summoning artifact in the hands of some "Kaspar", the Independant Commander? He unloaded at least three or four of those things before he retreated to his doom, taking the infernal device with him. Don't leave your toys around, boys!
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