|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 20th, 2022, 02:45 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #298 Vendes
1. British 3-inch mortars have their range set to 3500 when max range is 2550 same as scn 294
2. German "Tiger" is really a PZ4h
3. Nearly all of the "Infantry Groups" which arrive as reinforcements are really mech scouts.
|
January 20th, 2022, 04:07 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Quote:
If you can send me the updated version I can retest it.
|
Send me a PM with your email address
|
January 20th, 2022, 04:42 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #298 Vendes
3. Nearly all of the "Infantry Groups" which arrive as reinforcements are really mech scouts.
|
Looking at OOB's from around the time it was built, that was what was intended. Half normal squad strength reinforcements. Then as now the OOB name for the units is PzAufkl Grp and they are 6 man units and they have been renamed for this scenario
Quote:
Originally Posted by RetLT
Scenario #298 Vendes
2. German "Tiger" is really a PZ4h
|
That unit has been a PzKw IV H right back as far as I can check. It says "Tiger" but it's a PzKw IV H. Since the scenario plays out OK with it being a PzKw IV H I will rename the unit
Quote:
Originally Posted by RetLT
Scenario #298 Vendes
1. British 3-inch mortars have their range set to 3500 when max range is 2550 same as scn 294
|
Now correct
Last edited by DRG; January 20th, 2022 at 04:58 AM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
February 2nd, 2022, 05:54 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #304 The evil upland
Same issues as Scn 295. The US naval artillery is immobilized landing barges
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
February 4th, 2022, 11:44 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #162 Gliders at Crete
I landed all of my gliders together but they seemed to be demoralized by all the abandoned gliders lying around and stayed pinned or worse for the rest of the scenario.
Is there a way to stop them from getting suppression points from the gliders?
|
I needed to resurrect this as it is the next Item on our list.
I ran a test with Japanese Glider units ( because that was the nation that was P1 and I knew they had gliders as I had just redone the main glider )
Anyway.........
I landed the gliders away from any enemy fire. They all landed OK and after landing I moved the troops a few hexes as if setting up a perimeter then ended the turn 6 times
After landing the troops all had 1 suppression which is normal.... after 6 turns at least half were zero suppression so in that test I did not see suppression climb as the game went on.
If ANYONE would like to run some duplicate test... just simple ones and tell us if you see suppression climb after landing when they are not under fire
Thanks
|
February 5th, 2022, 12:11 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Just tried US v Germany 1944.
Landed all and stayed by the gliders. No suppression after 2-3 turns.
Maybe it was scenario specific somehow?
|
February 5th, 2022, 09:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Just tried US v Germany 1944.
Landed all and stayed by the gliders. No suppression after 2-3 turns.
Maybe it was scenario specific somehow?
|
That's what we started to suspect . It may be where they are plotted to land that is the reason. If I land them somewhere nice and quiet in that scenario they don't gain suppression
However. Landing under constant fire from small arms and 40mm flak is not a recipe for making troops happy and brimming with confidence in their mission and those that planned it. It may be the mother of all "Hot LZ's".
A compound word that starts with "cluster" comes to mind......They literally land into Hell on earth when you use the "historical" LZ's
Thanks for running a test. It confirms the ones we've run
Last edited by DRG; February 5th, 2022 at 09:59 AM..
|
February 5th, 2022, 09:56 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,257
Thanked 576 Times in 313 Posts
|
|
Re: RetLT Scenario issues
I have created at least three scenarios that use gliders (that I can recall) one might be a good testing scenario AFK but it has operation Veracity in its name IIRC and is fairly small, or I may be thinking of Pegasus bridge and I also did a smaller 1940 German glider one but they are set to land on elevated roads or in fields and the Dutch are in the LZ.
__________________
ASL
|
February 5th, 2022, 10:01 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Don....... it's the LZ's in that scenario. Troops are landing and exiting gliders right into 40mm Bofors and small arms fire and since there are hardly any units that are capable of returning fire and if they do they have the undivided attention of aforementioned AA and small arms.
It's a good scenario to play if you like "a challenge"
Last edited by DRG; February 5th, 2022 at 10:11 AM..
|
February 5th, 2022, 10:38 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
|
|
Re: RetLT Scenario issues
Did some digging....... glad I did. I have added this to the scenario write up
Historically this is what happened.....
Quote:
: https://history.army.mil/books/wwii/.../20_260_4.htm*
*
'At 0800 the first gliders, each carrying twelve men, landed near the airfield and on the beaches near Canea. At the same time approximately 2,000 parachutists jumped in waves of 200 each at fifteen minute intervals. Two of every three parachutes in each wave carried containers with weapons and supplies. At Maleme, the parachute troops jumped into strong enemy fire from infantry weapons, em-placed in positions built into the hills south of the airfield. Many of the paratroopers were killed during the descent or shortly after landing. Because of the concentrated enemy fire most of the men were unable to recover the weapons containers and had to rely on the pistol, four hand grenades, and large knife they carried. One battalion of the assault regiment landed too far to the east among olive groves and vineyards near Maleme and was greeted by murderous machine gun and heavy weapons fire. Casualties were very heavy, and the medical platoon that had set up a first aid station in a farm house was overwhelmed by the constant influx of seriously wounded men. The gliders would have been completely destroyed by enemy fire, had they not been covered by clouds of dust which formed as soon as they touched ground.'
|
........and the scenario pretty much recreates that chaos and the units in the scenario are better armed than the actual troops
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|