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December 30th, 2005, 07:49 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Going back to 24hrs
heh, well I've already played against you, quantum, when you were ulm...
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December 31st, 2005, 04:23 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Going back to 24hrs
Ughhhhhhhhhh!!!
Only machaka out with 12hrs left! Heartbreaking! [img]/threads/images/Graemlins/Poison.gif[/img] [img]/threads/images/Graemlins/Poison.gif[/img]
Rev - I need my dom2 fix!!
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December 31st, 2005, 12:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Only 4 hrs left now!
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 31st, 2005, 12:31 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Going back to 24hrs
whoever is next to machaka, take them out ASAP the game would speed up (this is not the first time they where the hold up)
no offense, rev zombie
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December 31st, 2005, 01:48 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Hehe. 3 hours now, and the Rev hasn't been reanimated yet today.
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December 31st, 2005, 02:13 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Going back to 24hrs
ehh, w/ this many people its unlikely that we will be able to have turns faster than host time. don't worry about it rev
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December 31st, 2005, 03:50 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
If nothing else, his neighbors probably don't mind him staling 1 minute to blast off, and no Machaka. Wish he was my neighbor
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 31st, 2005, 03:53 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Quote:
Truper said:
"Undocumented features" are the subject of today's rant boys, girls, and things which fit neither definition. There is a certain sword whose description says nothing about berserking, but which nonetheless apparently does berserk its wielder, with a mighty +1 berserk ability.
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While I agree that missile ranges are strange (then again, with an effective range of, say, 35, some arrows probably should drift to 40 or whatnot - and definately do, given the grouping we see on the arrow volleys), I hardly agree that the berserk is "undocumented", when the wielder clearly has the berserker ability icon. Undocumented is more like when the thing can cause disease but doesn't mention it - something you can't see.
Although... If a unique artifact is going to give berserker, it dang well ought to be +3 or more, not a measly +1. Commisserations Truper - here's a toast to a better year.
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 31st, 2005, 04:36 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Thanks for the toast And I'll agree that "undocumented" was a bit strong. Let's just say that in the little bit of testing I did before beginning the game, I had no reason to notice that little icon - and do wish that something about it was said in the description. To be utterly fair, even if I'd noticed it, I probably would have employed the weapon in the same way, and suffered the same catastrophic consequences of my usual bad luck.
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December 31st, 2005, 06:12 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Going back to 24hrs
Alright, who left their horror-summoning artifact in the hands of some "Kaspar", the Independant Commander? He unloaded at least three or four of those things before he retreated to his doom, taking the infernal device with him. Don't leave your toys around, boys!
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