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  #241  
Old January 27th, 2007, 04:27 AM

hako hako is offline
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Default Re: New Game Early Era - Glory of The Gods - Started

That was me, sorry, this was emergency about my internet connection. It's fine now.
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  #242  
Old January 27th, 2007, 01:23 PM

Strages Sanctus Strages Sanctus is offline
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Default Re: New Game Early Era - Glory of The Gods - Started

Sorry you staled mate .
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  #243  
Old January 29th, 2007, 05:20 PM
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Meglobob Meglobob is offline
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Default Increasing the turnaround time?

This game has moved very fast and I like the 24hr quickhost for the first 20 - 30 turns. However when you enter the midgame, have a large empire, access to alot of spells etc...24hr quickhost is too, well, quick...it gets very tiresome having to do a turn every day no matter what.

So how would everyone feel if I asked Strages Sanctus/Manuk to move to a 48hr quickhost from turn 31? I believe a 48hr quickhost would result in a better endgame with no complaints from anyone over lack of time, rushed turns etc...

Who would be in favour? Who would be against?
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  #244  
Old January 29th, 2007, 05:33 PM
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Baalz Baalz is offline
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Default Re: Increasing the turnaround time?

I'm ambivalent. I like the 24 hour turns, but certainly have no objection to moving to 48 if that makes for a better experience for several people.
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  #245  
Old January 29th, 2007, 05:49 PM
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Default Re: Increasing the turnaround time?

I'm in several games and would be happy to move to a 48 hr quickhost. We could compromise on 36 hrs? That way, unless you're last, you can generally skip a day if you have to.
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  #246  
Old January 29th, 2007, 06:04 PM
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Default Re: Increasing the turnaround time?

I think extending the deadline is a good idea at some point, but currently I find 24h to be enough for this game.

If people need more time that's fine.
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  #247  
Old January 29th, 2007, 06:07 PM

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Default Re: Increasing the turnaround time?

I can go either way.
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  #248  
Old January 29th, 2007, 06:36 PM

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Default Re: Increasing the turnaround time?

24 hours is fine for me right now. I think the first person to declare they need more time should trigger the increase in host time, not some arbitrary turn. But please don't be afraid to ask for a host increase time!

Apparently in another game there was a person whose empire got really big and I guess was too embarrased to ask for a host time increase and couldn't do his turns on time. But he never piped up about it so everyone assumed all others were doing fine.

So speak up if you need the time!

--Kydorias, Lord of R'lyeh
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  #249  
Old January 29th, 2007, 07:40 PM
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Default Re: Increasing the turnaround time?

Well 6 people have replied so far, with no one really against and 2 for, so I will take Dr Praetorious suggestion and ask Strages Sanctus/Manuk to move this game to a 36hr quickhost. A bit of a breather and thinking time for all.

Also because its quickhost, remember as soon as everyone does there turn it generates a turn, so the game will probably still move at 24hr pace most of the time. I only need extra time when work gets mad, busy every now and again.

Cheers to everyone for being so understanding.
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  #250  
Old January 29th, 2007, 07:43 PM
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Default Re: Increasing the turnaround time?

no problem
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