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  #241  
Old October 25th, 2003, 12:53 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

What about an update from Illwinter?
They are very quiet about the mod tools.
What will be the main parts of the mod tool?
Please, do not ignore the questions here.
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  #242  
Old October 25th, 2003, 02:30 PM

johan osterman johan osterman is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

It is not far along yet to say much about it.
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  #243  
Old October 25th, 2003, 06:18 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by johan osterman:
It is not far along yet to say much about it.
If there will be infos, please don't forget to post them.
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  #244  
Old October 25th, 2003, 06:27 PM

johan osterman johan osterman is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Currently you can change stats for units.
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  #245  
Old October 25th, 2003, 07:41 PM

-Storm- -Storm- is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by johan osterman:
Currently you can change stats for units.
Oh thats all?
I guess the mod tools Version must be like v0.1 right now, if the final Version will be v1.0.
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  #246  
Old October 25th, 2003, 09:20 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by johan osterman:
Currently you can change stats for units.
So far, so good! A lot can be done with that, especially if the name and description strings are "stats".
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  #247  
Old October 25th, 2003, 10:40 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Saber Cherry:
quote:
Originally posted by johan osterman:
Currently you can change stats for units.
So far, so good! A lot can be done with that, especially if the name and description strings are "stats".
This is an important thing indeed, I hope that the next news about the mod tools will be: 'You can now turn on/off any spells' or something like that.
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  #248  
Old October 31st, 2003, 02:56 AM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...

[ October 30, 2003, 12:56: Message edited by: Aristoteles ]
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  #249  
Old November 1st, 2003, 02:47 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
We have time man. Just be patient.
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  #250  
Old November 16th, 2003, 12:34 AM

DominionsFan DominionsFan is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Hey, any news about the mod tools?
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