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  #241  
Old October 9th, 2007, 02:36 PM
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Default Re: Delay in hosting

Umm.. Valerius, did you see the same battle movie as I did? My battle movie shows me winning the fight, but apparently this isn't the case.

Perhaps it's because I hastily (and stupidly) upgraded to 3.10?

I'm sorry Jotunheim for you being targeted by the Charlie's angels. I though they would be going against the big bad Abyssia.
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  #242  
Old October 10th, 2007, 03:15 AM

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Default Re: Delay in hosting

I do recall reading somewhere that an incorrect version will cause problems with the battle replay (though I think the battle summary is still supposed to be correct). That fight was so close that I could see any glitch in the replay showing a different result.

My replay shows both of us casting our buffs and exchanging artillery fire. Then your spiders and trolls advance to meet my PD and some undead. Your troops are held up long enough that the demons and occasional gifts from heaven take a toll. Still a half dozen spiders engage the storm demons and some trogs on my right flank and the trolls and the king of banefires engage frost demons on the left flank. And this is where I get completely lucky. One of my warlocks gets under 100 fatigue and using the last two blood slaves on the field (actually assigned to another mage) casts infernal prison at the king of banefires. After that the battle goes on for a while, all of my frost/storm demons are killed and many of my mages flee but again I get lucky and the commander with so many of my trogs on guard commander (a dumb mistake on my part - I accidentally had no trogs on attack orders) is killed and the trogs attack. At the end I think the only commander I have on the field is my PD commander.

BTW, the kindly ones had a huge effect on my planning. It was bad enough dealing with all the earth attacks. I got lucky (and Jotunheim unlucky) that he received two of three attacks last turn.
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  #243  
Old October 10th, 2007, 01:39 PM
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Default Re: Delay in hosting

Quote:
Valerius said:
I do recall reading somewhere that an incorrect version will cause problems with the battle replay (though I think the battle summary is still supposed to be correct). That fight was so close that I could see any glitch in the replay showing a different result.

My replay shows both of us casting our buffs and exchanging artillery fire. Then your spiders and trolls advance to meet my PD and some undead. Your troops are held up long enough that the demons and occasional gifts from heaven take a toll. Still a half dozen spiders engage the storm demons and some trogs on my right flank and the trolls and the king of banefires engage frost demons on the left flank. And this is where I get completely lucky. One of my warlocks gets under 100 fatigue and using the last two blood slaves on the field (actually assigned to another mage) casts infernal prison at the king of banefires. After that the battle goes on for a while, all of my frost/storm demons are killed and many of my mages flee but again I get lucky and the commander with so many of my trogs on guard commander (a dumb mistake on my part - I accidentally had no trogs on attack orders) is killed and the trogs attack. At the end I think the only commander I have on the field is my PD commander.

BTW, the kindly ones had a huge effect on my planning. It was bad enough dealing with all the earth attacks. I got lucky (and Jotunheim unlucky) that he received two of three attacks last turn.
In my replay, the King of Banefires is not sent to hell, and I win easily as the Trogs can't stand the beating from the King and flee, trampling each other and your mages at the same time (you lost all mages expect one!).

It's such a shame that your version is apparently the correct one. *sigh* One can dream...
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  #244  
Old October 10th, 2007, 03:06 PM

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Default Re: Delay in hosting

I thought that might be the difference in the replays. If the King hadn't been banished I didn't have anything that could have stopped you and you would have won a decisive victory.

As it is it turned out to be a draw. You lost a fair amount of troops and the King but, as they always seem to, most of your mages escaped. I lost all of my warlocks and frost/storm demons that have served me so well. Still, I count myself lucky since I should have suffered a far worse loss.

Also, the llamaserver set itself to host on Friday at 10:40 GMT. I have turned it back a day. If anyone needs more time let me know.
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  #245  
Old October 11th, 2007, 06:27 AM
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Default Re: Delay in hosting

I'll be gone for the weekend (from 12th day to 15th). Any chance to delay the hosting while I'm gone?
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  #246  
Old October 11th, 2007, 03:21 PM

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Default Re: Delay in hosting

Definitely. If you get a chance to complete turn 75 I'll let that host as normal and then delay the next hosting. If you don't get a chance to complete turn 75 I'll delay the hosting for this turn. What time on the 15/16th would you like me set the delayed hosting?
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  #247  
Old October 11th, 2007, 03:41 PM
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Default Re: Delay in hosting

Quote:
Valerius said:
Definitely. If you get a chance to complete turn 75 I'll let that host as normal and then delay the next hosting. If you don't get a chance to complete turn 75 I'll delay the hosting for this turn. What time on the 15/16th would you like me set the delayed hosting?
Make the turn 76 host on 12.00 gmt on Tuesday the 16th. I'll make it by then.
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  #248  
Old October 15th, 2007, 05:43 AM

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Default Re: Delay in hosting

Sorry for the delay in changing the hosting but it has now been set to 12:50 GMT Tuesday.
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  #249  
Old October 18th, 2007, 08:07 AM

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Default Re: Delay in hosting

Hi, sorry for the strange hosting. Oceania asked me to delay hosting. Right after I did so I saw his PM that it was unnecessary so I switched it back to the original time. Even though the llamaserver log shows +3 hours and then -3 hours it seems like the -3 hours took effect first and caused immediate hosting.
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  #250  
Old October 18th, 2007, 08:09 AM

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Default Re: Delay in hosting

Yes, sorry about that, it's a "bug". If you give two changes at once it only uses the last one. I actually designed it so that you could override a change by giving a different change immediately after, but now that seems like a stupid design. I'll change it at some point.

Edit: Added to my "to do" list for the server.
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