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December 19th, 2008, 03:22 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Lokean:
Why midsummer? Only cumulative VPs are added midsummer. Normal ones are added when conquered.
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December 19th, 2008, 03:34 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Yep, that's what I was thinking too. You conquer them, yours they are.
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December 19th, 2008, 03:53 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Game should have an option to play with Graphs off, but with VP graphs on.
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December 19th, 2008, 05:13 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Zeldor
Lokean:
Why midsummer? Only cumulative VPs are added midsummer. Normal ones are added when conquered.
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Just my mistake then. Disregard it.
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December 19th, 2008, 05:39 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hi all. I will be away over christmas. I will still be able to play, but I will not be able to access my normal mail account unless I go through some hassle. Thus I would like the llamaserver to send my turns to my not-that-frequently-used hotmail adress. Who do I contact? Lokean, Llama himself, or is it possible to do by yourself from the admin page of the game?
jesus.osterman (at) hotmail if anyone authorized to fix it reads this post.
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December 19th, 2008, 05:53 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Emperor of Untimely Death ponders too much on the well being of his populace.
The Hidden One has already acted.
The distant people worshiping this Princess of Crafts seems industrious and curious. An embassy will be set up in her lands so that her subjects can present the imperial ministers with gifts of gold and marvelous contraptions.
The Emperor will allow all human ambassadors to kiss the feet of his his ministers. Such is His grace that he will allow ambassadors the right to a seasonal visit to his embassies. At the height of each season petitions are accepted. Gifts should be presented prior to any petition made lest the minister in question might not feel obliged to take said petition to the Emperor.
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December 19th, 2008, 06:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Thanked 479 Times in 326 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Zeldor
Game should have an option to play with Graphs off, but with VP graphs on.
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Dont know about "should" but it could be done. Turn off the in-game scores, turn on the scores.html dump, have the postexec script edit out just the Vp scores and post that to the webspace for the game. IN fact since VP is at the end its one of the easiest to trim out.
I will add that to my options list.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 19th, 2008, 06:29 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm away from 28 to 2 
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December 19th, 2008, 07:20 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
So did we decide we should make all diplomacy public? I think that would really add a nice touch, maybe a special wiki area for it?
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December 20th, 2008, 05:10 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Not all diplomacy, or it wouldn't make sense imho (secret pacts, much boring trading), and even a bit out of character for whoever decides to narrate the chronicles as an infantryman (or similar) of his nation 
I think the public diplomacy should be just some nice touches.
BTW, I think I can rightly suppose that the diplomacy is Machiavellian/Vegas, true? Sounds strange to write "we have put our stealthy armies in the enemy territory, ready to strike the vital targets. Our armies have massed on the borders or in the labs, ready to invade or teleport inside the filthy enemy nation. Our lord the bloodthirsty Prince of Death Krakakazaurum the Eater of Newborn Children gives the command to attack! Chaaaaaaaaaaaaarg... oh wait. We had a NAP-3. Gotta be honourable and wait 3 months." 
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