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October 4th, 2009, 03:59 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Septimius Severus
Now just my team and Algae need to report who's playing who.
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AlgaeNymph: Vanheim
vicco: Helheim
Immaculate: Tir'na'Nog
RabbitDynamite: T'ien C'hi
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October 4th, 2009, 11:30 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Given we are using option 1 starts and given the relative short distances involved I think it best to implement a 5 turn hands off capitals rule, like we did in NvV3. I want to give the AI at least a little breathing room.
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I would like to ask that we do not implement this rule, as this decision was not announced prior to nation selection and is hugely material to team Noobheim.
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October 4th, 2009, 11:36 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
By the way, could we please have the first post updated to show the nations each player is using? It's getting a bit of a hassle checking the 20th page every time I want to see what nations the other teams have .
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 5th, 2009, 03:02 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by chrispedersen
Quote:
Given we are using option 1 starts and given the relative short distances involved I think it best to implement a 5 turn hands off capitals rule, like we did in NvV3. I want to give the AI at least a little breathing room.
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I would like to ask that we do not implement this rule, as this decision was not announced prior to nation selection and is hugely material to team Noobheim.
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I am of course concerned about human players taking flying SC pretenders and heading straight for the comps capitals, I do want to give them at least a fighting chance, 5 turns is nothing and you've plenty of time to design your gods while we wait for Gandalf. But I'll hear other opinions from other players, especially team captains on this matter. The distance is rather short between team caps as well, a flying SC pretender could make it in short order.
Chris, I've checked Grudge's account, see nothing out of the ordinary, and show him with 1 post already. I'll contact Grudge and see if we can work out exactly what the problem is.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; October 5th, 2009 at 03:16 AM..
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October 5th, 2009, 03:22 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Agema
My access is generally once per day, and it looks like you need to get stuff organised faster than I'm always going to be able to respond to. Consequently, we've had a chat at Mysterio HQ and Frozen Lama will be a better choice for running our team's day-to-day decision making. I'll act as the team's vet for strategy & advice, but not carry executive power.
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Agema, I think we are over the early hump as far as decision making goes, so you can probably remain as captain at least for now. It is your choice though.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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October 5th, 2009, 03:24 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by rdonj
By the way, could we please have the first post updated to show the nations each player is using? It's getting a bit of a hassle checking the 20th page every time I want to see what nations the other teams have .
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Done.
Swaps are complete.
Design your pretenders, discuss your strategies while I contact Gandalf with instructions.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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The Following User Says Thank You to Septimius Severus For This Useful Post:
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October 5th, 2009, 08:30 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
With four players on each team, and each team equal numbers, I don't think capital-kamikaze is broken. If people want to try it, go ahead - I don't think it's a cost-effective strategy, but I think it should be allowed.
Now, if we want a hands-off vs. the CPU opponents in the middle, that's different. I'd support a no-attacking-the-AI-until-turn-6 rule.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 5th, 2009, 10:41 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by chrispedersen
Quote:
Given we are using option 1 starts and given the relative short distances involved I think it best to implement a 5 turn hands off capitals rule, like we did in NvV3. I want to give the AI at least a little breathing room.
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I would like to ask that we do not implement this rule, as this decision was not announced prior to nation selection and is hugely material to team Noobheim.
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I am of course concerned about human players taking flying SC pretenders and heading straight for the comps capitals, I do want to give them at least a fighting chance, 5 turns is nothing and you've plenty of time to design your gods while we wait for Gandalf. But I'll hear other opinions from other players, especially team captains on this matter. The distance is rather short between team caps as well, a flying SC pretender could make it in short order.
Chris, I've checked Grudge's account, see nothing out of the ordinary, and show him with 1 post already. I'll contact Grudge and see if we can work out exactly what the problem is.
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One of the only slight disadvantages giants (Formoria, Hinnom, Niefleheim) have is high cost units. The only hope of lesser races to compensate is to grab territory very quickly.
So again I'd like to say again, since it wasan't said before the nation picks, please don't impose a true period afterwards.
Also, on the matters of swaps, I still haven't heard from one player, so much as I know we want to move this along, I'd like to discuss with all my players the swap options.
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October 5th, 2009, 10:50 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
If there are any slots still open (even alternate ones) i would like to candidate myself as noob....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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October 5th, 2009, 12:08 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by rdonj
By the way, could we please have the first post updated to show the nations each player is using? It's getting a bit of a hassle checking the 20th page every time I want to see what nations the other teams have .
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Done.
Swaps are complete.
Design your pretenders, discuss your strategies while I contact Gandalf with instructions.
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Swaps are done? Hell, I haven't even heard from half my team!
Also, can I ask you to *please* not keep changing the rules of the game? I can't hear from my team enough for rules changes or first come first serve things.
For example the first time swapping was mentioned was 10-1. Which was after national selections were already in. And after we had agreed on a way of picking nations.
Suppose by a fluke, no one had chosen Hinnom. Would it then be a good idea to let first come first serve pick Hinnom? Originally we had a *lot* of discussion about letting the AI's get *good* nations.
So I don't really agree with swaps - but ok. Lets try to deal with it - And then swaps are done before I've even heard from half my team! Truces imposed! ARG.
I'd really like to ask that we stick to the original agreement. No swapping, no truces.
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