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  #2541  
Old February 16th, 2009, 08:47 PM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Define "not allowed", please.

Did he stay grayed out or could you put him in the queue but he never actually got built?
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  #2542  
Old February 16th, 2009, 10:04 PM

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Default Re: Bug Thread: Discussion

by chance was unrest too high?
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  #2543  
Old February 17th, 2009, 11:13 AM
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Default Re: Bug Thread: Discussion

Zentar, if the province had unrest over 100, you can't build units until it's below. If there was less than 100 unrest but not enough resources, it will just take more turns to recruit it. But without definite information, it's no bug as of yet. I've never had problems recruiting Sea Fathers when I've found them.
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  #2544  
Old February 17th, 2009, 11:23 PM
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Default Re: Bug Thread: Discussion

[Item]: The Black Mirror - if an Astral mage who has previously been Feebleminded due to being caught in a Mind Hunt attempt, they can still use the item to cast Mind Hunt, though they lack any magical ability at all (the item specifically states that you must be an Astral mage to unlock the Mind Hunt ability).
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  #2545  
Old February 18th, 2009, 01:35 AM

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Default Re: Bug Thread: Discussion

I just uploaded a turn to illwinter where scales were not affecting research - and it apparently was an ongoing problem.
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  #2546  
Old February 18th, 2009, 04:47 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by JimMorrison View Post
[Item]: The Black Mirror - if an Astral mage who has previously been Feebleminded due to being caught in a Mind Hunt attempt, they can still use the item to cast Mind Hunt, though they lack any magical ability at all (the item specifically states that you must be an Astral mage to unlock the Mind Hunt ability).
WAD. Item spells can be used by non-mages, in battle and for rituals. That's why you give your stone spheres, the Black Mirror, and other stuff to Scouts. The description is misleading, of course, yes.

Quote:
Originally Posted by chrispedersen View Post
I just uploaded a turn to illwinter where scales were not affecting research - and it apparently was an ongoing problem.
Was it your dominion or enemy dominion? And what nation were you playing?
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  #2547  
Old February 18th, 2009, 11:31 AM

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Default Re: Bug Thread: Discussion

Well, the turn I sent in was *no* dominion. Just +3 magic scale.
The turn previously, it had been 1 candle, my dominion.

Perhaps I can't complain; I didn't send in the game when it had one candle. The turn I sent in perhaps its (WAD) -but it is an interest codicil to note you don't benefit from positive scales in perfectly neutral domain too.
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  #2548  
Old February 18th, 2009, 12:11 PM
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Default Re: Bug Thread: Discussion

I am not too sure how the game interprets it, but you don't get the benefits from enemy scales, you only get the bad effects from enemy scales... Could have been the case.
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  #2549  
Old February 18th, 2009, 04:54 PM
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Default Re: Bug Thread: Discussion

From my own observations, you also get no positive effects in Neutral Dominion. If you don't see a white candle, you don't get the RP.
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  #2550  
Old February 25th, 2009, 08:40 AM
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Default Re: Bug Thread: Discussion

Here is a bug I caught yesterday. Files available if needed.

- my army sieges a castle
- one of my commander receives the order to storm the castle with a small force (just to sse what's inside the fort)
- 2 commanders receive the order to maintain siege
- the other commanders receive the order to move and attack an ennemy force at my south. The goal is to crush the ennemy reinforcements before attacking the garrison.

The result after the hosting is :
- the commander storming the castle does so (and is of course beaten). OK
- all the other commanders maintain siege. Not OK
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