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  #2571  
Old April 27th, 2004, 07:38 PM
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Default Re: STM "Final v1.7.5" Discussion

So I need to lower the other components structure in order to bring the Leaky shields back into play and keep the Armor values where they are currently?

/me blinks twice and takes a deep breath.

Well ok.
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  #2572  
Old April 27th, 2004, 07:39 PM
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Default Re: STM "Final v1.7.5" Discussion

What would be a good average for tonnage structure? 10% of current? (300 would become 30)

I looked at the file and most of the components are 20 or less in tonnage structure with many being 5. If I were to drop those that were 20 down to 5 or even down to 10 would that help?

I have play tested the mod and the current settings work well. Armor gives a solid bonus (Hit before any other Component) and the SIF also shores up the ship well.

The negative and offensive side of me wants to yell at you for suggesting these changes so late in the game, but that is most likely because I am tired.

Please just take a look at the component files and offer a good alternative that can be use. I will send the current and new armor spec files to both of you for review if you have the time.

Thanks.

/me Goes and yells at the wall.

[ April 27, 2004, 19:02: Message edited by: Atrocities ]
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  #2573  
Old April 27th, 2004, 09:37 PM
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Default Re: STM "Final v1.7.5" Discussion

If you use the standard 1:1 HP:kT ratio for the internals, then use an armor ratio of 1.5:1 to 6:1 HP:kT for low to high tech armor. For shields you might want a range of 2:1 to 10:1 or something like that. Special armors you'd want to be close to shields in HP:kT performance, i.e. ablative armor might max out at 8:1. You could even make it equal to shields with the penalty that it needs to be repair when damaged.

If you are using a ratio of 0.5:1 HP:kT for internals, then divide by 2 the above suggestions. I wouldn't recommend dropping lower than that for internals.

Fyron's Adamant mod has a decent armor setup - although his values are higher than suggested since his mod treats armor as a viable alternative to shields. The Star Trek universe is shield dependent, hence the values I suggested.

[ April 27, 2004, 20:38: Message edited by: Captain Kwok ]
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  #2574  
Old April 27th, 2004, 09:45 PM
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Default Re: STM "Final v1.7.5" Discussion

A point I should make before Fyron stops by is that the reason for dropping internals to less than 1HP/kT structure, is to make ships very fragile once they have no armor or shields - which is consistent with what we see on Trek. It also helps to encourages better "leakiness" by increasing the chance that damage that bypasses armor will be sufficient enough to take out an internal rather than just apply partial damage.

On on the other hand, dropping it too low has the potential for multiple internals to be destroyed before a reasonable amount of the armor has been taken out.
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  #2575  
Old April 27th, 2004, 09:49 PM
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Default Re: STM "Final v1.7.5" Discussion

What does that point have to do with me Kwok? As long as the leaky armors have a significantly higher amount of hit points than the internals do, it works out.
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  #2576  
Old April 28th, 2004, 12:41 AM

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Default Re: STM "Final v1.7.5" Discussion

Atrocities: Everything seems fine to me. you could just keep it as it is for a while, maybe save the armor balancing issue for a different time. Take a break!
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  #2577  
Old April 28th, 2004, 01:12 AM
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Default Re: STM "Final v1.7.5" Discussion

I see what is going on. Atrocities has his internals set to less to usually 1 or 2 HP per 10kT component. This is likely the reason why his previous armor seemed too powerful since the chances of hitting an internal through the leaky armor was remote simply based on chance.

Atrocities, you can improve this by bumping up your internal structures rather than decreasing the armor strength.

Also note, some internals are rated better than most armor (see Colony Module) and that might cause some kooky effects that are unintended.
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  #2578  
Old April 28th, 2004, 01:47 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Renegade 13:
Atrocities: Everything seems fine to me. you could just keep it as it is for a while, maybe save the armor balancing issue for a different time. Take a break!
No worries, I could always run through the components.txt file for you Atrocties, and make any requested changes for you - but not until tomorrow! Oh freedom is so close...yet so far with a looming 3hr hurdle tomorrow morning!
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  #2579  
Old April 28th, 2004, 02:18 AM
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Default Re: STM "Final v1.7.5" Discussion

Typo or bug: for the big fighters, a warning that a maximum of 6 engines appears as only 5 engines are installed.
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  #2580  
Old April 28th, 2004, 04:23 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
quote:
Originally posted by Renegade 13:
Atrocities: Everything seems fine to me. you could just keep it as it is for a while, maybe save the armor balancing issue for a different time. Take a break!
No worries, I could always run through the components.txt file for you Atrocties, and make any requested changes for you - but not until tomorrow! Oh freedom is so close...yet so far with a looming 3hr hurdle tomorrow morning!
That would be very helpful and sincerely appreciated CK.
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