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  #251  
Old August 2nd, 2004, 08:14 AM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

And the individual gameCompanions look like this (These aren't needed to run the game but they give you more info and options, it's recommended that one use them) :
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  #252  
Old August 2nd, 2004, 08:42 AM
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Default Re: The SE4 companion - Why the long wait?.

suggestions:
first:
check box "retain old turn zip files "
function saves a copy of each turns zipfile in a subdir of savegame called turns

second:
entrybox "im host maintain turn backups at interval of #
function downloads and saves a copy of each turns host data zipfile in a subdir of savegame called host turns

third:
function to auto scan old turns and auto add all old events to current file in order
(good for starting at turn 48 of a pbw game)

reasons
1st: i like to have backups

2nd: backups are nice for doing turn rollbacks
if needed or going manual if the server goes down etc why pbw doesnt have a function to auto mail each turn to host once all files are uploaded i dont know plus it could eliminate the need of the pbwserver to retain more than 5 turns of zip files

3rd: besides being a good feature for exisating players in long games
it will also be good for a new user who just discovered the program and maybe he got to turn 10 or something before he found the program
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  #253  
Old August 2nd, 2004, 09:28 AM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by psimancer:
suggestions:
first:
check box "retain old turn zip files "
function saves a copy of each turns zipfile in a subdir of savegame called turns

second:
entrybox "im host maintain turn backups at interval of #
function downloads and saves a copy of each turns host data zipfile in a subdir of savegame called host turns

third:
function to auto scan old turns and auto add all old events to current file in order
(good for starting at turn 48 of a pbw game)

reasons
1st: i like to have backups

2nd: backups are nice for doing turn rollbacks
if needed or going manual if the server goes down etc why pbw doesnt have a function to auto mail each turn to host once all files are uploaded i dont know plus it could eliminate the need of the pbwserver to retain more than 5 turns of zip files

3rd: besides being a good feature for exisating players in long games
it will also be good for a new user who just discovered the program and maybe he got to turn 10 or something before he found the program
Hi and thanks for the suggestions.

1.If one uses the PBW on-line download mode right now it doesn't download the zipped turns, only the actual files.
But I could make a backup function that zips the files.

2. A problem there is that the turns currently executes when all has uploaded their turns, there is no way that I can get the info that the turn will execute now and grab the files before it executes, so I can never get the complete host files for each turn, there will always be some players missing.
And I f I tell the app to download the hostfiles before the deadline, well if everyone has uploaded before the turn will already have executed, so for no 2 there is a no go, sorry.

3. a no go here too. The Savegames are encrypted and I can't extract the events from them, one has to write one's own events in the event editor, sorry.

But the first suggestion will propably make it to ver 0.9.

[ August 02, 2004, 08:30: Message edited by: Ruatha ]
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  #254  
Old August 2nd, 2004, 10:44 AM
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Default Re: The SE4 companion - Why the long wait?.

Settings screen (Not finished, just that I'm in screen dump mode now): (it's the three "b" buttons that's not finished, I hope to have it finished on wednesday as planned, release a week after that. (See two more screenshots in the Posts below)


[ August 02, 2004, 18:28: Message edited by: Ruatha ]
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  #255  
Old August 2nd, 2004, 07:26 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

A flashback, just to show a comparision of what's changed:
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  #256  
Old August 3rd, 2004, 09:59 AM
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Default Re: The SE4 companion - Why the long wait?.

IRC capabilities working as they should?

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  #257  
Old August 3rd, 2004, 03:42 PM
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Default Re: The SE4 companion - Why the long wait?.

Looking great...can't wait till it's done...Then I can replace history 1.4, and the Mod Launcher...and well...I guess just about everything else and the kitchen sink...

Kana
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  #258  
Old August 3rd, 2004, 03:52 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Kana:
...just about everything else and the kitchen sink...
Wow, I knew this program had alot of (good) bloatware but I did not know it included a kitchen sink as well!

But seriously Ruatha, I cannot wait for this to be released.
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  #259  
Old August 4th, 2004, 09:07 PM
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Default Re: The SE4 companion - Why the long wait?.

Finally, the boosts to my ego that I've been fishing for , thanks!


Application is finished.
So far I've found about 15 minor bugs in about the same amount of minutes of testing!
Will fix those tomorrow I hope and search for more, tweak it some and make minor adjustements and hopefully get time to start the Dogscoff plug-in pack.
Beta release 0.8 sometime in the far away part of next week I estimate.
Atleast before friday the 13th to enable easy access for all to the #se4 chat with Aaron!
(Easy access means pressing the OK button a few times while setting up the IRC settings in the Companion, no need to fill in anything, just accept the pre-defined suggestions.)

[ August 04, 2004, 20:22: Message edited by: Ruatha ]
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  #260  
Old August 5th, 2004, 12:16 AM
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Default Re: The SE4 companion - Why the long wait?.

Soooooooooooooo Daaaaaaaaaaammmmmmmmmmmmmnnnnnnnnnnn Coooooooooooooool.
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