.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #251  
Old March 8th, 2002, 11:47 PM

comisar comisar is offline
Private
 
Join Date: Mar 2002
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
comisar is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

well some of those races are very similar to each other in society and stuff. Like kilrathi and klingons. Both are war-honor driven races. I do not know how much fun it be to all races that are so much alike.
Reply With Quote
  #252  
Old March 9th, 2002, 01:46 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

We've talked about the Technomagi in the B5 Mod thread, but as of yet they really aren't a 'playable' race. They might be added as a nomadic AI race though - which could be played by a player if (s)he wanted.
Reply With Quote
  #253  
Old March 9th, 2002, 04:06 AM

comisar comisar is offline
Private
 
Join Date: Mar 2002
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
comisar is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I think first make the big 3: startrek, starwars and b5 races. Then we can add others. Otherwise this MOD may never get finished
Reply With Quote
  #254  
Old March 10th, 2002, 02:17 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is there any upwards size limit on the mod files?
Reply With Quote
  #255  
Old March 10th, 2002, 07:18 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I would expect there to be a limit at 64K entries. You aren't planning to use that many are you
Reply With Quote
  #256  
Old March 10th, 2002, 09:27 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Only 64k? Nuts! I was planning on using 70k at the very least!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #257  
Old March 10th, 2002, 10:35 AM

Cylapse Cylapse is offline
Corporal
 
Join Date: Mar 2002
Location: Phoenix
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Cylapse is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Cardassians:
nothing special about these folks, really.
No special weapons, No special ships, No strong points. And they wonder why they lost the war.


I thought that these dudes had some kind of "compression beams" or somethen... plus they seem to be closer-range in combat, and I agree that they need an armor advantage...they are all about structure..their architecture is... interesting. Plus by the look of their ships, and from some observation they seem slower in propulsion areas...but if so it would conflict with the "short range" theory, making them vulnerable... Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...
__________________
-the Kaiser
You are now experiencing what we call... a Cylapse.
Reply With Quote
  #258  
Old March 10th, 2002, 05:08 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sure as heck hope NOT to hit 64k!!!!
Reply With Quote
  #259  
Old March 13th, 2002, 10:18 PM

wr8th wr8th is offline
Corporal
 
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
wr8th is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Cynapse:


Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...



In a TNG episode, whose title eludes me, which included a supposed shipload of Bajoran terrorists, the Cardies fired photon torpedo type weapons at the Bajoran transport.
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.

Reply With Quote
  #260  
Old March 13th, 2002, 10:32 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andrés:

Haven't heard much from you lately, how's it hanging?


Everyone:

Wanted to let everyone know that a sizable number of weapons (and some other components) have been posted for the B5Mod - if you want to take a peek!

B5 Mod Thread


Also, has anyone else seen this yet?

Force Tech Tree - Bearclaw
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.