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  #251  
Old March 5th, 2002, 02:59 AM
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Default Re: Official Image Collection

Oops. Should have read credits.txt
Was counting the BOTF as non-you.
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  #252  
Old March 5th, 2002, 04:39 AM
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Default Re: Official Image Collection

quote:
Oops. Should have read credits.txt
Was counting the BOTF as non-you.

lol
Well, I assumed that the coordinator of the image mod would have known roughly whom had submitted what.
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  #253  
Old March 5th, 2002, 05:30 AM
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Default Re: Official Image Collection

quote:
I do have to fix my beam images, does anyone know exactly what area the beams pic uses?

TestPatternBeam.bmp (be sure to use a very high magnification on this BMP )

It appears that the image is tiled from the center (center is between pixels).
- The width is exactly 5 pixels left and right.
- 2 pixels up, and 4 pixels down, are reliably drawn. Pixels beyond that distance may be covered up by the next tile drawn.
- Black is masked, so colors from previously drawn tiles may show through.

[ 05 March 2002: Message edited by: Suicide Junkie ]

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  #254  
Old March 5th, 2002, 03:39 PM

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Default Re: Official Image Collection

Thanks
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  #255  
Old March 6th, 2002, 01:38 AM
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Default Re: Official Image Collection

Man, converting these MOO2 images is a pain. There are neat green gridlines behind all of the pictures that have to be removed. Most of them are the right size already, but a few are too big.
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  #256  
Old March 6th, 2002, 02:47 AM
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Default Re: Official Image Collection

An update to the test pattern thing:

- dashes represent the pixels that are tiled over and over.
- stars represent the pixels that only appear at the head of the beam
- the X indicates the very center of the bitmap block you are drawing on.

EDIT: crazy formatting thing.

[ 06 March 2002: Message edited by: Suicide Junkie ]

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  #257  
Old March 6th, 2002, 02:53 AM
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Default Re: Official Image Collection

I don't know what exactly I should do with these images. Any suggestions?

Other.zip
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  #258  
Old March 6th, 2002, 03:07 AM
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Default Re: Official Image Collection

Suggestion as to keep them or use them for something?

For Keep: Yes. They look very very nice.

For Use:

Artemis/Neural Scanner/Spy Network: Intelligence
Biomorph/Soil Enricher/Microlite: Planetary Utill.
Microbiotics/UA: Medical Tech
Dimensional Gate/Stargate/Planet Construction: Stellar Manip.
Nano: Min/Org/Rad Extraction
Xeno: APS

All IMHO...
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  #259  
Old March 6th, 2002, 03:38 AM
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Default Re: Official Image Collection

I have updated CombatPack.zip to Version 5.

- Tweaked my helix beams and my electric beam according to the new knowledge gained.
- Added a ring-beam, and a black null-space beam.
- Added the rocket with exhaust trail
- Added 6 levels of meson bLaster images
- Added 5 levels of autocannon shot
- Added 5 levels of DUC shot
- Added 5 levels of Crystalline shot
- Added 5 levels of "glowing blue ball"

Beam Image #30 is a template which shows the tiled area in green, and the non-tiled, but still drawn area in red.
Remember that pure black is masked, and may allow the red-zone pixels to show through and thus be tiled.

EDIT: duh, forgot to mention the whole rocket thing!

[ 06 March 2002: Message edited by: Suicide Junkie ]

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  #260  
Old March 6th, 2002, 04:26 AM
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Default Re: Official Image Collection

TerranC:
I meant: would each of them look better as a facility, a component, or what? Specific uses will be determined by whatever modders choose to use them for.
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