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January 29th, 2007, 11:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Wooooooooooo!!!!
I am at work so I havent even seen my turn but I'm amazingly gratified to hear that my hours of planning and scheming have paid off. Neither of you actually said it explicitly, but I assume that my gambit was successful and I have won the game??
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January 29th, 2007, 11:33 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I didn't want to ruin it for anyone else, but since you brought it up, congratulations
I was enjoying that game, though, and was looking forward to some upcoming battles. Amazingly unsatisfying.
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January 29th, 2007, 11:37 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Yeah, that sucks. What actually happened?
This feels like it was a waste of time; did you barter for VP provinces?
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January 30th, 2007, 12:07 AM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
He teleported a few Angels onto my VP province. I guess the moral of the story is that if you play with VPs, build a fortress on the VP site.
Maybe the game should make you hold the VP province for a turn or two.
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January 30th, 2007, 01:10 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Ahhhhhhh! This was such an enjoyable game too. The game should force you to hold onto the VPs for at least 1 turn. The game ending like this is just not fun at all.
Well time to start the next game with the balance mod. I vote for late age this time, and I want to play as Jomon.
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January 30th, 2007, 01:12 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Well, forts on those VP provinces would have avoided the problem.
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January 30th, 2007, 01:40 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Heheheh, thanks guys. Sorry to take your battles from you... I actually do feel bad about that. I know that some of you were fighting some hot and heavy wars. If it makes you feel any better, I actually had some preparation to hold enough of those provinces to win for a single turn. On the possibility that some of my raids would fail and I would fall short by one VP, you know? Like 3-4k gold in the bank to buy absurd amounts of PD. And arch theurgs waiting to teleport in to support endangered provs.
Moral of the story: Never trust the astral player in a VP game
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January 30th, 2007, 02:12 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
The players who werent on the recieving end of my attacks might like an explaination of how I managed to pull this off since they didnt get to see it first hand. Long story short, I attacked every single non-water un-fortified VP province that was left on the map in a single turn. My forces included a load of heavily armed SCs, a couple of arch theurg hit-squads, and a pair of conventional armies. SCs and theurgs all cloud trap'd or teleported to their destinations and the regular armies just attacked as normal.
The SCs in question were 5 Harbingers and a single Angel of Wrath. These forces attacked every 2 and 3 vp province available. I basically invested every gem in my entire treasury summoning and equipping them very heavily. The key with them is that they had 3 Air magic! So, not only could the Cloud Trapezee but they could cast Mistform/Mirror Image in combat. Extremly potent!
In addition, 3 arch theurg hit-squads composed of 5-6 men each attacked the remaining 1vp provs that were too far to reach with conventional armies. I scripted them to spam Thunderstrikes and handed out about 70 air gems to them as a whole for spell boosting. An astonishing amount of gems, but hey - it got the job done.
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January 30th, 2007, 02:30 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Go Ironhawk! I'm so happy I don't have to worry about getting my turns in anymore.
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January 30th, 2007, 02:37 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Please remember this game when people argue for a low threshold of victory point provinces to win. 40% was too low.
Very spectacular job though Ironhawk. I have got to hand it to you. Kudos.
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