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  #251  
Old August 31st, 2012, 04:34 PM

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Default Re: Awestruck. New Late Age game. (Started)

Quote:
Originally Posted by Valerius View Post
I thought your raiding parties were very effective. A handful of tough troops with very high prot backed by a frozen heart casting tungalik or two made for a very cost effective force. And if they die you're just out a little gold. Definitely good value for your money.

In terms of mobility, one thing Exec may be referring to is that with water provs spread throughout the map and you controlling all of them (well, as far as I'm aware) it gave you lots of angles of attack for those raiders and more substantial forces when called for. I would imagine you also were able to make good use of the Angakok's sailing ability and ride the currents/traverse the sea.

Edit: ninja'd
That's exactly what I meant about mobility.

And raiding too btw. Amhazir, you could have easily sent at least a dozen more raiding parties like that. You certainly had the troops for it. On the other hand raiding against your PD proved somewhat less effective as you yourself once said.
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  #252  
Old September 1st, 2012, 04:33 PM
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Default Re: Awestruck. New Late Age game. (Started)

I think I can also not do anything about it. Attacking Atlantis directly would only result in my losing much of my homelands. As Atlantis bordered mine on all sides. My mages only worked in big groups abusing communions, and my cap only thug is easily defeated by frozen heart spam.

I did have a lot of vamps and blood. My plan was to bloodsac nations to death while everybody was fighting Atlantis. but while my dominion is on a enormous rise, so is Atlantis. And I cannot afford to buy temples. (Only one every other turn **** the 800 gold cost). And my final ploy, wrath of god has also proven not to be that effective. Only 100 kills.

So if everybody else wants to call it. Fine by me.
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  #253  
Old September 2nd, 2012, 06:14 AM
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Default Re: Awestruck. New Late Age game. (Started)

The turn is hosting in 12 hours. So could we either get an extension, or a resolution to this question?

And I doubt everybody is checking this thread regularly. (I have updated mailed to me).
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  #254  
Old September 2nd, 2012, 06:19 AM

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Default Re: Awestruck. New Late Age game. (Started)

I think the game is over... Atlantis, Pythium and C'tis all staled last turn and it doesn't sound like anyone thinks the outcome is in doubt.
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  #255  
Old September 2nd, 2012, 06:34 AM

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Default Re: Awestruck. New Late Age game. (Started)

I don't mind ending it if there's a general consensus, even though I enjoy fighting last stand type situations and would be happy to continue.
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  #256  
Old September 2nd, 2012, 08:47 AM
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Default Re: Awestruck. New Late Age game. (Started)

Yeah, I would also not mind continueing, just to see how far I can take my current strategy.

But only if people are still playing. I don't want to waste time playing turns with the major nations staling.
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  #257  
Old September 2nd, 2012, 02:39 PM

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Default Re: Awestruck. New Late Age game. (Started)

I'd continue as long as possible. I'd suggest we all unite vs Atlantis and put them all to ai.
Kind of Hinnom, Nifel and Ermor vs the rest with mutual support
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  #258  
Old September 2nd, 2012, 03:36 PM
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Default Re: Awestruck. New Late Age game. (Started)

A wll quickly did a turn then.
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  #259  
Old September 2nd, 2012, 03:54 PM
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Default Re: Awestruck. New Late Age game. (Started)

Oh. I had pretty muched shelved this game in my head, seeing as no one seemed to object to ending it. But, as said, I'm willing to play on as long as there's a call for it. Will need to extend the turn in that case though, as I haven't even looked at the last one.
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  #260  
Old September 3rd, 2012, 06:00 PM

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Default Re: Awestruck. New Late Age game. (Started)

I'm not going to have computer access for a day or so from later today.
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