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January 8th, 2005, 06:29 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: starting?
Oh yeah, TheBirthDayParty expressed interest to play Abysia, so things are looking good indeed. Hopefully the new players can acclimate them to the situation over the weekend and we'll get rolling next week. What hosting schedule do you prefer, by the way? The turns do take some time at this point, so we can go to e.g. 48h if desired.
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January 8th, 2005, 01:15 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: starting?
No need for extra time. Checking the health of the walls and the size of our supplies does not take that long.
Kidding aside, I am fine with going to 48 hours, though I do not exactly need it myself.
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January 10th, 2005, 01:09 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
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Re: starting?
Quote:
Jurri said:
Oh yeah, TheBirthDayParty expressed interest to play Abysia, so things are looking good indeed. Hopefully the new players can acclimate them to the situation over the weekend and we'll get rolling next week. What hosting schedule do you prefer, by the way? The turns do take some time at this point, so we can go to e.g. 48h if desired.
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are the new players almost ready (giving passwords etc.)
and for turns i am good for a faster turns at the moment but now w/ (hopefully) a non-stalling crowd we will be able to do a turn before the timer runs out.
ps funny turning Ulm into AI w/ no warning. he suddenly jumped up and bite me.
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January 11th, 2005, 08:06 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: starting?
Well, the passwords and such are sent, but both seem to have some technical issues to conquer.
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January 11th, 2005, 12:32 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: starting?
As usual
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January 11th, 2005, 01:35 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: starting?
Conquering.
Also, it'd be good to make sure that everyone new knows the house rules (7 soul contracts, no more than 15 of any gem-producing item).
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January 11th, 2005, 01:40 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: starting?
Oh well, such seems to be this game's karma. Wonder what it did to deserve this. Probably KO'd a cow or something.
What remaining players we have seem reliable and patient enough, though, so I'm positive we'll get back to business sometime this year.
Hey, Alneyan, would you consider taking over Abysia if TheBirthDayParty can't get his connection to work? I could even hasten Arcos' demise to that end, if necessary!
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January 12th, 2005, 01:06 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: starting?
Quote:
Ygorl said:
Conquering.
Also, it'd be good to make sure that everyone new knows the house rules (7 soul contracts, no more than 15 of any gem-producing item).
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what is the rule on finding clams/fetishes after you have your limit (from conquest or as gifts(not that anyone would give ermor a gift )). i would guess finding clams etc on the battle field would be fine but gift would not?
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January 12th, 2005, 01:32 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
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Re: starting?
As far as I'm concerned, as long as you've only got 15 clams equipped at any one time it's cool. If you want to fill your lab with junk you can't use, be my guest.
So sell 'em to the highest bidder, I say... Or better yet, give them to Man as reparations before he kicks your ***!
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January 12th, 2005, 05:47 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: starting?
I think you should be able to use loot, those few pearls won´t make a difference, unless two clowns start trading clams via battle loot.
Gifts would be silly and totally violate the spirit of the rule.
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