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  #251  
Old December 9th, 2008, 03:26 PM

Zeldor Zeldor is offline
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Default Re: Artifacts Forgery (starting soon)

You must admin his cavalry had good timing. When I was sure they will crush my small [but brave!] forces [hah, they cannot even be called an army, like 10 guys against a horde!], they got convinced they should change sides and bravely attacked his old comrades! That was beautiful
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  #252  
Old December 9th, 2008, 03:35 PM
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Default Re: Artifacts Forgery (starting soon)

Quote:
Originally Posted by Zeldor View Post
You must admin his cavalry had good timing. When I was sure they will crush my small [but brave!] forces [hah, they cannot even be called an army, like 10 guys against a horde!], they got convinced they should change sides and bravely attacked his old comrades! That was beautiful
THIS IS SPARTAAAAAA!!!!
Well you are surely lucky, but I think your opponent should have brought a lot more mages.
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  #253  
Old December 9th, 2008, 03:44 PM

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Default Re: Artifacts Forgery (starting soon)

His mages got killed at previous siege I just wondered if he will storm or wait and bring more troops. But my garrison in that fort was very tiny so I'd probably storm too.
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  #254  
Old December 10th, 2008, 07:21 PM
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Default Re: Artifacts Forgery (starting soon)

Zeldor, still bitter as usual?
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  #255  
Old December 15th, 2008, 09:15 AM

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Default Re: Artifacts Forgery (starting soon)

Huh, I got confirmation of turn 59, but turn 60 says I staled. What's wrong? The game shows only Marignon staling.
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  #256  
Old December 15th, 2008, 09:57 AM
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Default Re: Artifacts Forgery (starting soon)

I'll PM llama and ask for his opinion.

Added I have just checked e-mail - the game has crashed on hosting, there will be a rehost, I suppose. I'll contact llama.

Unoptimized If you are there - contact me, you can submit your turn before rehosting.

Last edited by WingedDog; December 15th, 2008 at 10:06 AM..
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  #257  
Old December 15th, 2008, 10:23 AM
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Default Re: Artifacts Forgery (starting soon)

Well, it seems hosting of our game has jammed llamaserver and was killed by llamabeast.
Since all of us were staling this turn I propose to continue the game to avoid possiblity of bugging the game becouse of rehosting.
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  #258  
Old December 15th, 2008, 12:29 PM

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Default Re: Artifacts Forgery (starting soon)

Either rehost just with all same turns, without the option to resubmit, or continue, if it's the best thing to do. Probably not the best for me, but I won't really complain.
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  #259  
Old December 15th, 2008, 12:46 PM

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Default Re: Artifacts Forgery (starting soon)

Yeah either way is fine with me as well.

I'd prefer rehosting if it won't cause issues, but just continuing with what we have is probably far easier. It's likely whatever caused the server to get stuck might happen again anyway. I imagine everyone has similar small problems with the stale turn.
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  #260  
Old December 15th, 2008, 12:59 PM
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Default Re: Artifacts Forgery (starting soon)

The game could crash the second time if rehosted. I really would prefer to continue and to consider occuring event as a time-space continuum breech. The Jomon has send his turn already.
Besides, I don't think that much harm is done, look at me, you at least continue researching, and I didn't give reserch orders to my mages becouse of staling.
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